Update history
Latest sfsim updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- sfsim
Following camera and orbital physics
Hi, Version 0.4-1 of sfsim comes with a following camera and improvements to the physics engine. The camera now follows the vehicle and the orientation is controlled using the speed over ground vector. The numerical key…
Announcement2 changesGameplayBalance - sfsim
Joystick configuration dialog released
Hi, I finally got the first version of the joystick configuration dialog working. One can configure axes and buttons in the dialog. There also is a common dead-zone setting for all joystick axes. The configuration can b…
Announcement1 changeCompatibility - sfsim
Playtest is live!
Steam post imageHi everybody! I have just pushed a playtest build to Steam and the button to join the playtest is visible on the sfsim page now. Before you join, please be aware that sfsim is still very much a work in p…
Announcement2 changesUI/audioCompatibility - sfsim
Landing Gear Physics
I have created landing gear animations with Blender, baked them, and exported the result to glTF. "Inverse kinematics", "Damped track", and "Child of" constraints where used to ensure that torque link, resistance rod, a…
Announcement2 changesBalanceMaps - sfsim
Working on Landing Gear
At the moment I am developing the landing gear for the spacecraft in the upcoming sfsim simulator. The Jolt Physics library provides a great physics implementation for wheeled vehicles. Previously I have implemented ext…
Announcement1 changeGameplay





