Full notes
Full sfäre update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
sfäre changes
I've added a few more filters to sfäre and improved the lighting analysis for auto-play (tries to prevent too bright and too dark images).
Music by Rundfunk (friends of mine). Interestingly the video on YouTube got claimed by some sketchy firm "The Orchard Music".
Bouncing Balls (only auto-play)
Using Unity's physics system I built a ball pit. The positions and rotation of the balls are used in a custom shader resulting in perfect bouncy balls. The balls are only available in auto-play, you have no options to handle them in play mode or in the editor.
Tunnel Effect
This effect was derived from code I found on ShaderToy: https://www.shadertoy.com/view/4tKXzV
Line Inverter
Weird shader I came up with. Parts of the image are inverted and distorted before applying the bloom effect. This is the reason the inverted areas are not color inverted, but only inverted in brightness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
