Full notes
Full Sevenfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Thank you to everyone who has been playing the demo and sharing their thoughts! We've received a lot of valuable feedback during Steam Next Fest, and some changes have already been implemented to make the experience more enjoyable and engaging.
Changes in this update
Catapults now deal area damage
Catapults can now damage enemies around their primary target, making them more effective against groups of units.
Starting hand increased to 4 cards
More strategic options are available from the very first turns, reducing the feeling of relying too heavily on starting-hand luck.
Archers strengthened
The Archer and Elven Archer cards now summon 5 units.
The game is still in development, and many systems are continuously being adjusted. All changes go through testing, and community feedback has been essential in helping identify areas for improvement.
My goal is to find the right balance between challenge, strategy, and fun while creating an enjoyable experience for all types of players.
Please continue sharing your suggestions and feedback. Every comment helps shape and improve the game.
Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
