Full notes
Full Seven: Enhanced Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- Security
- Fixes
- Store
Seven: Enhanced Edition changes
Welcome back Thieves, The Easter time is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a polished optimisation being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the version 1.1.0:
OPTIMISATION
- FIXImproved shadows rendering performance .
- FIXImproved levels streaming performance .
- FIXReduced save game file size.
GAMEPLAY
FIX: Drain energy will be properly applied on backstab.
FIX: Roll will no longer cancel invisibility.
- FIXRotating while attacking with Double Swords enabled.
FIX: Legendary weapon stats.
- NEWNew stun animation for humanoids.
NEW: Stun animations for monsters.
FIX: NPCs rotating while sleeping.
FIX: Security check gate will knock you down on your back.
FIX: Shorter hit reaction knockback for the player.
FIX: Crab's parry ability will also block projectiles.
FIX: Thyrofex water vortex will also pull traps.
FIX: Thugs will not attempt to loot a body if the player is already looting it.
FIX: Crabs will use their mud shot less often.
FIX: Grenade will now make noise on landing and will not apply damage through a wall.
- FIXImproved NPC Reaction for grenades.
FIX NPC Reaction for getting attacked and not being able to reach/see the enemy.
FIX: Animations FIX for Carrion Wurm.
FIX: White Hole and Black Hole abilities will now deal damage.
FIX: Throwing multiple rocks will now not cause strange guard behaviour.
FIX: Using skills will block energy regeneration for a short time.
FIX: Special attacks will block energy regen for a short time.
FIX: Drilling locks in shops will attract attention.
QUEST
- NEWNew weapons added to rewards and merchants.
FIX: One of the soldiers with the key to Checkpoint 05 OV moved outside the building.
FIX: Golden cables will now be saved properly in"Power Underwhelming".
- FIXVaetic melee combat behaviour improved.
- FIXChanged biomancers AI profile from "Exorcism for Beginners" .
- FIXBiomancer exorcist skirt parts setup fixed.
- FIXOutline fixed on full crystal sense mode clue in "Now Who is The Crazy One?" .
FIX: Rich women clothes now also count as proper clothes for"Lady's Plus One".
FIX:"Lady's Plus One"fistfight vines hide properly on the scene with a camera now.
FIX: Lady Firefly has a proper interactive dialogue now after finishing her quest.
FIX: No more falsely displaying question mark in"Hunting the Treasure"quest.
FIX: Mercenaries received properly balanced weapons regarding their placement in the world.
FIX: Thugs received properly balanced weapons regarding their placement in the world.
- FIXDouble reward will be added no more in "For Whom The Disc Tells" .
FIX: Setting codex entries correctly about Wave Witch, Thyra, Cinder Man in their quests.
FIX: Esmelda now despawned after successfully planting note from the lover in her apartment.
FIX: Cutscene for leaving Biomancer's Temple after finishing"Veil Of Darkness"will now be played properly.
FIX: Thyra no longer gives player two swords.
FIX: Voort people of Mortbane now will be distressed like commoners when the player is trespassing.
FIX: Elemental traps from arenas now deal proper damage to trespassers.
- FIX"Pulling Strings" cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill.
- FIX"Now Who is The Crazy One?" correctly displayed question marks changed above focus
Source
Changelog.gg summarizes and formats this update. How we read updates.
