In this update4
Full notes
Full Seven Cities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Fixes
Seven Cities changes
🛠️ Seven Cities – Patch Notes v0.2.4
Today’s update is focused on improving combat flow and reducing overwhelming enemy pressure. You should now experience more strategic, pack-based encounters. Let us know how it feels — your feedback is essential in shaping the future of Seven Cities!
🎮 Gameplay Improvements
Adjusted enemy pacing to reduce overload and promote cleaner pack-to-pack combat flow.
- Subway C1Increased the size of the second room for better gameplay spacing.
- Sunrise Story MapUpdated enemy spawner to reduce the number of Explosive Guardians.
Shotgun animation updated — no longer requires holding right-click to fire the first shot.
Fixed second melee animation not dealing damage properly.
💥 Grenade Specialization Rework
Specialization nodes for Grenades have been redistributed for better progression:
Rank 1: Increase explosion radius
Rank 2: Add extra projectiles
Rank 3: Enable pooling (better control / optimization)
🔧 Crafting & Codex
Crafting of handguns is now available in the crafting system.
Updated craft reroll level 20 display in E-ARPIX progression.
- Codex panelAdded localization and info on how to obtain materials.
🧪 Bug Fixes & Balancing
Fixed Explosive Guardian dealing damage after death or while invisible.
Fixed force chase bug where enemies aggressively pursued the player improperly.
Reduced HP for enemies under level 5 for smoother early-game combat.
Scorepod damage increased from 3 ➜ 8
Thank you so much for your precious feedback, it means the world for us!
IMV Team <3
Source
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