In this update12
Full notes
Full Seven Cities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Events
- UI and audio
- Server
Seven Cities changes
Seven Cities v0.2.0 — Syncfall Update Now Live
We’ve just launched the biggest update to Seven Cities yet. The Syncfall update introduces the first chapter of the campaign, new systems, skills, enemies, and a complete overhaul of the passive system. If you've had a chance to play, we'd be grateful if you left an honest review. Your feedback helps us continue improving the game and shape what comes next.
⚠️Note: Existing save files will be reset due to major system changes and incompatibility.
New Content and Features
Chapter 1: Campaign Launch
The first chapter of the Seven Cities story is now available, including 15 narrative-driven main quests that lay the foundation of the ARPIX simulation.
Each level of the chapter 1 of the campaign has been updated and improved.
Also each level has their own dedicated pool of enemies.
Add a waypoint system to travel better and faster
New Character Skins
Four new character skins are available:
The Tech Nerd
The Specialist
The Salesman
The Oracle
Character Customization
Players can now change the colors of their character’s clothing and accessories during character creation.
New Endgame Mode: Syncfall
Unlocked at level 60, Syncfall introduces extraction shooter mechanics to the hack-and-slash core. This is a high-risk, high-reward mode designed for experienced players.
Mailbox System
Loot left behind during missions will now be sent to your mailbox if your inventory is full, reducing item loss during gameplay.
Leak System
Rework and update of the leak system, that does apply buff and debuff on specific damage like DOT from elemental damage. It's exacly like to ailment on other games A youtube video and steam & discord post dedicated on this will be publised later this week.
Passive System Overhaul
The passive system has been completely reworked. Starting at level 2, players now receive dedicated passive points. The new interface is modular and tier-based, encouraging more meaningful build paths.
23 new passive modules have been added
Over 200 passive abilities are now available
Several new mechanics introduced through major passives
Level Cap Increased
The maximum player level has been increased from 60 to 70.
New Skills
Two new skills have been added: Teleport – Instantly move to the position of your mouse cursor. Includes 4 specialization nodes. Server Tempest – Summon a tornado of energy that deals area damage. Includes 10 specialization nodes.
Additional skills will be added gradually over the next 14 days.
New Enemy Types
Five new enemy types are now live:
Holographic Bear
Holographic Tiger
Healer Robot
Syphon Guardian
Explosive Guardian
Interface and Visual Improvements
Ground item visuals reworked for easier visibility and interaction
Equipment names now indicate their intended build paths
Enemy health bars updated to clearly show rarity
New character skill panel shows attached specialization nodes
Robot passives can now be changed without altering form
Launch screen and main camp visuals updated
HUD scaling improved in the options panel
Activity difficulty levels are now more clearly labeled
Improved UI responsiveness and performance
Increased number of enemies on each map
Improved localisation
Balance Adjustments
Damage increased for several weapons
Magazine size increased for select guns
Shotgun fire rate reduced slightly
Fixes and System Updates
Fixed display issue with hardcore mode selection
Fixed minimap scaling bug on Madison for resolutions above 1080p
Fixed tutorial display issues across maps and Engineers
Added a backup system to recover potentially corrupted save data
General performance and UI optimizations across the board
Improve localisation
Adding more detail on stat description
Sound design
Add and update sound design on weapons, skill, environment to improve impact and ambiance.
🚀 That's Just the Beginning... The Syncfall update is the biggest leap forward yet for Seven Cities, and it sets the stage for what's to come. Whether you're diving into Chapter 1 of the campaign, testing your limits in Syncfall, or experimenting with new builds and passives — we can’t wait to see what you’ll create and conquer.
🧠 Your feedback matters — please leave a review, share your thoughts on Discord, and help shape the future of Seven Cities. 💬 Join the conversation with other Outsiders on discord and stay updated on upcoming features, dev logs, and community events.
Thank you for being part of this journey. Stay synced, stay sharp — and we’ll see you in the Arpix outsiders.
— The Seven Cities Team
Full detailed patch notes can be found below:
✨ New Content Additions
🎭 New Character Skins
Four unique character skins have been added:
The Tech Nerd
The Specialist
The Salesman
The Oracle
🎨 Character Customization
You can now customize your character's clothing and accessories by changing their colors.
📖 Campaign & Story
🏙️ Chapter 1 – Campaign Launch
The first chapter of Seven Cities’ main campaign is now available! Introduces the core story of Seven Cities
Includes 15 main quests that unfold the narrative of the ARPIX simulation
🛠️ New Systems & Features
💌 Mailbox System
You now receive forgotten or uncollected items from activities in your mailbox, preventing loot loss when your backpack is full.
📈 Level Cap Increase
The maximum player level has been increased from 60 to 70.
💥 Syncfall Game Mode
Unlocked at level 60, this new endgame mode mixes extraction shooter mechanics with Hack & Slash gameplay. Beware in this new game mode you can loose your equipped stuff. We encourage you to use all the mechanics available on syncfall mode to get the best of it. 🛠️Tailored Craft Browsing the syncfall game mode you will loot blueprints that will allow you to craft items 100% tailored.
🧠 Items
10 new set equipment pieces introduced
30+ new items to loot and equipped on electronic device slots
Electronic device are unlocked step by step : HardDrive, Motherboard and nanocells are now lootable from level 8 and level 15 players will loot RAM and USB Keys items
More legendary and unique items will be added throughout the 14-day Steam promotion.
🧠 More content 20+ New specializations
🎮 Skills & Abilities
🆕 New Skills Added
Teleport – Instantly move to your mouse position. Includes 4 specialization nodes.
Server Tempest – Summon a tornado of energy that deals AoE damage. Includes 10 specialization nodes.
Additional skills will be added throughout the 14-day Steam promotion.
⚔️ Enemies
5 new enemy types added:
Holographic Bear
Holographic Tiger
Healer Robot
Syphon Guardian
Explosive Guardian
🌀 Passive System Rework
✅ Complete Overhaul
Previously, specialization points could be allocated in four trees: Weapon, Special, Outsider, and Robot.
Now, starting at level 2, you unlock dedicated passive points for a completely revamped passive system.
The new passive panel is organized into modular tiers, requiring investment in earlier tiers to unlock advanced ones.
23 new passive modules with over 200 unique passive abilities have been added, many introducing new mechanics.
🔁 Reworks & Interface Improvements
🧾 Interface
Revamped ground item display: easier visibility and interaction.
Equipment items now show names indicating their build orientation.
Updated enemy health bar visuals to better show rarity and threat level.
Improved skill detail panel with clearer specialization visibility.
Visual update of the game launch scene.
Overhaul of the main camp layout.
Robot passives can now be changed without changing the robot’s form via a dedicated button.
🗺️ HUD & UI Improvements
Improved scaling of the HUD via the options panel.
Enhanced Engineer icons on the minimap in the main camp.
Clearer display of activity difficulty levels.
General UI performance optimizations and visual upgrades.
Increased the number of enemies per map.
Improved UI display on WIDE (21:9) screens
🧪 Balancing
Multiple weapons have been rebalanced:
Increased base damage
Increased magazine size for several guns
Reduced the fire rate of the shotgun and improve animation
🛠️ Fixes & misc
Fixed display issues when selecting hardcore mode during character creation
Fixed minimap scaling bug on Madison for resolutions above 1080p
Fixed tutorial display issues across various maps during activities
Fixed tutorial-related display bugs involving Engineers
Added a backup system in case of corrupted items during saves
Improve raycast on unnecessary UI
Increase duration of speell boost from 3 to 4 sec
Source
Changelog.gg summarizes and formats this update. How we read updates.
