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Steam News1 June 20242y ago

v2.1 - The Very Useful Things update

Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now!

Full notes

Full Settlemoon update

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Repeated intro

Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now!

What changed

7 fixes15 additions14 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Compatibility
addedHello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now!
addedAlso important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW.
addedPROGRESSION:Added a Rabbit & Steel cameo! It should show up after Boss 3 becomes available.
addedPROGRESSION:Added Hint Cards that you get as you progress through the game. These should have (still cryptic) hints on how some mechanics work.
fixedPROGRESSION:(hopefully) fixed the ending not accounting for placed buildings.
fixedPROGRESSION:Fixed the tutorial card re-view on the main menu playing the unlock animation.

Also important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW.

PROGRESSION:

  • Added a Rabbit & Steel cameo! It should show up after Boss 3 becomes available.

  • Added Hint Cards that you get as you progress through the game. These should have (still cryptic) hints on how some mechanics work.

  • (hopefully) fixed the ending not accounting for placed buildings.

  • Most cards you get are now non-dismissable until you get to the end of them.

  • Fixed the tutorial card re-view on the main menu playing the unlock animation.

BUILDINGS:

  • Added a Warehouse! These evenly distribute materials you put in them across town, refilling shop stocks.

  • Added an Incinerator! These burn up materials and items for a small amount of extra time to the current night.

  • Added a Grill! It's a lategame variant of the Bakery, though it's not a lot of overlap.

  • New Decor! A popcorn machine, hitching post, tacky lightup arrow sign, and more!

  • Clocks now have standard decor properties.

  • The signal catcher now works a little differently. Once it gets a signal, you hold click on it for a second. After you do that, then it sets ALL elements to 0 and unlocks the signal.

  • T2 class shops have had their attract rates slightly buffed.

  • Moths no longer push out of each other if they're past the town borders, so hopefully they don't push out of the screen.

  • Geode Shops now create a Rock Bag out of 100 pebbles...that sells for as much as 100 pebbles.

  • Boss 5's material now makes a new item in T1 class shops.

ADVENTURERS:

  • Optimized offscreen adventurers; they don't update every frame now.

  • Fixed NPCs holding the wrong card if new cards were added after they spawned (again).

  • Fixed adventurers walking in place.

  • Picking up an adventurer while stock displays are open now shows some stats about them and what they've bought.

UI:

  • Added a Controls menu! You can now rebind your controls. Yay!

  • The options button is now darker on the title screen so as to be less eye-catching during the intro.

  • Made various improvements to how controllers handle.

  • The cursor now snaps to "ENTER WORLD" on controller so you can get in real fast.

  • Changed how cameo cards look to be a little cooler.

  • Popup menus now have a nice little animation when they spawn.

  • There's now a Button Magnifier option. With it enabled, it shows a much larger number when stacking up resources.

  • Fixed grabbing menus if you're already holding the mouse down.

  • the "Reset Default Options" button in submenus now only resets the options present in that submenu.

  • The cursor now shows an indicator when scrolling.

COMPATABILITY:

  • The game now always starts in fullscreen when in Big Picture Mode.

  • Fullscreen and window size options no longer appear when on the Steam Deck or other fullscreen-only platforms.

  • The tutorial's control prompts now adapt to the type of control scheme you're using.

  • Steam deck and Big Picture Mode now display virtual keyboards when renaming a friend.

  • Added A+X as a default binding for rapid click on controllers.

QUESTS:

  • Boss quests are now limited to 300 completions to keep save file sizes consistent.

  • Fixed being able to add materials to a completed fetch quest.

  • Increased ice nautilus drops: 6 ice 3 shell -> 10 ice 6 shell

  • Increased pillow drops: 4 silk 6 feather -> 8 silk 8 feather

  • Applied save compression to the quests file. You shouldn't notice anything, but still worth noting!

WORLD:

  • Added several new rare moon variants.

  • Fixed some names.

Source

Steam News / 1 June 2024

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