Update archive
Latest Settlement Zero updates
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Update 0.14.0
The humanoid robots have been totally remodelled. They are now much more detailed but also better optimized. A few of the original blue humanoid ( GX93a ) robots have been left in the game with their bulkier replacement…
Update 0.13.0
· Settlement Zero has been upgraded to Unreal Engine 5! Currently using version 5.7.0 · Ray tracing and Dynamic Global Illumination ( Lumen ) is now supported for those with graphics cards that support hardware raytraci…
Update 0.12.5
· The player now has to pass through the underground area to get to the main central area. The underground area has been extended and connects with the large circular building. This includes a new large interior space t…
Update 0.12.0.5
· Various minor graphics and lighting tweaks. Increased the shadow quality for the high end graphics setting, which now has a much further draw distance and fewer artefacts. · Some minor improvements and fixes to surrou…
Update 0.12.0
· Game now starts in an entirely new area on a hillside facing the settlement, requiring you to take the flying shuttle transport to reach the main settlement area. · The apartment building where the game begins, has be…
Update 0.11.0
• A new weapon, a portable defensive sentry drone type, has been added. These can been stored and retrieved using the same controls as the grenades. You can toggle selection between these two storable types by pressing…
Update 0.10.1
• Grabbing hold of grenades, raygun upgrades and passes is now much easier. They get highlighted when in pickup range and will snap to your hand when you press trigger. If there is more than one pickup in range the clos…
Update 0.10.0
• The large circular building in the central district has now been totally remodelled with higher detail and is now enterable. It's much larger and now includes a large atrium area with 6 accessible floors using interna…
Update 0.9.0
• Humanoid robot behaviour is now much more varied during the early stages of the game. They can now switch between walking, sitting and standing states. When approached in the standing state, they can choose to say som…
Update 0.8.0
• The surrounding environment has been updated with a new much more expansive terrain. • A new enterable building has been added on one of the surrounding mountains which is reachable by taking a shuttle from the Tria S…
Development Update
After another pause in development, I am happy to announce that development on Settlement Zero has now fully resumed! Several improvements and additions are planned over the coming months. The first new update (0.8.0),…
Update 0.7.1.3
• Unreal Engine updated to version 4.26.1 • Central square area ground lightmap fixes • Fix for a visibility related bug in the starship's interior
Update 0.7.1.2
• Added sight perception to the humanoid robots which now only approach and attack once they've spotted you. They also now have a more gradual increase in aggressiveness as the game progresses. • Spread out times for so…
Update0.7.1.1
Particle Effect Optimizations
Update 0.7.1
• You now have a watch-like communications device with a projected holographic screen on your right hand. It will be receiving messages from friends that managed to escape on the starship. New messages are displayed aut…
v0.7.0.5
Added some flight avoidance volumes to spaceport area Bug Fix: standard bloom for medium graphics setting, as should have been enabled Bug Fix: ray gun plasma selection buttons triggering during combat
Update 0.7.0
• A new large interior area added which contains the games final finish with you escaping the settlement. • Laser cannons on towers now defend the spaceport. These can be disabled with 4 charged up plasma ball shots to…
Update v0.6.3
• Launch pad area by the spaceport has been updated. • The current end area where the game currently finishes has also had an update, giving you a glimpse of a final new area • Plasma ball particle effects have been imp…
Update v0.6.2
* The second ‘blue’ shuttle line is now operational and takes you to a new terrace area at the top of the triple towers located by the spaceport. Several more shuttle passes have been placed at various locations around…
Update v0.6.1
* A creature type has been added that slowly moves around in the air and contains a special shield-giving plasma in its body visible through its transparent skin. The plasma is increasingly excited when you fire your la…
