Update log
Full Settlement Zero update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
The humanoid robots have been totally remodelled. They are now much more detailed but also better optimized. A few of the original blue humanoid ( GX93a ) robots have been left in the game with their bulkier replacements now slightly harder to destroy.
In order to improve performance and reduce stuttering during gameplay, the game now waits for shaders PSO caches to be generated at startup with a loading screen. This should only appear once when the game is first started up following the initial install, but may also be required when your graphics drivers are updated. They should take around minute to compile.
Some combat related fixes to humanoid robot behaviour.
When playing on lower spec machines, make sure super-sampling is disabled, especially with ray tracing an d Lumen enabled.
Old saves can still be loaded for this build. For all saves prior to version 0.12.5, its best to start new games, as some of the changes in that build affect the overall gameplay.
Source
