Settlement Zero
Steam News 11 May 20233y ago

Update 0.11.0

• A new weapon, a portable defensive sentry drone type, has been added. These can been stored and retrieved using the same controls as the grenades. You can toggle selection between these two storable types by pressing…

Update log

Full Settlement Zero update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Events
addedA new weapon, a portable defensive sentry drone type, has been added. These can been stored and retrieved using the same controls as the grenades. You can toggle selection between these two storable types by pressing the retrieve button for over half a second. The highlighted icon on the HUD will indicate which storable type the button will retrieve when pressed. • Once placed in the world, they will hover and settle to a height of around 1m above the ground, at which point you can activate them by pressing the button on their top. They have eight extending guns that automatically fire lasers at any approaching robots that come into their range. • They have limited energy and will perform a controlled drop to the floor when low on power. They can be picked up and recharged just like your raygun at the charging stations. A bar on their top displays current battery level
addedThis build should be compatible with saves from the previous 0.9.0, 0.10.0 and 0.10.1 versions. Saves from builds 0.8.0 and earlier will still use the old game event timings, so for the best experience it is advised to start a new game in that case.

• A new weapon, a portable defensive sentry drone type, has been added. These can been stored and retrieved using the same controls as the grenades. You can toggle selection between these two storable types by pressing the retrieve button for over half a second. The highlighted icon on the HUD will indicate which storable type the button will retrieve when pressed. • Once placed in the world, they will hover and settle to a height of around 1m above the ground, at which point you can activate them by pressing the button on their top. They have eight extending guns that automatically fire lasers at any approaching robots that come into their range. • They have limited energy and will perform a controlled drop to the floor when low on power. They can be picked up and recharged just like your raygun at the charging stations. A bar on their top displays current battery level

This build should be compatible with saves from the previous 0.9.0, 0.10.0 and 0.10.1 versions. Saves from builds 0.8.0 and earlier will still use the old game event timings, so for the best experience it is advised to start a new game in that case.

Source

Steam News / 11 May 2023

Open original