In this update8
Full notes
Full Server Farm Idle update
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What changed
- UI and audio
- Gameplay
- Balance
- Events
Server Farm Idle changes
v1.3 - Languages and Automation
Chinese and Japanese join the lineup (10 languages total), plus a Magnetic Cursor, a deep automation layer, a Data Room overhaul, FLOPS orbs, an endgame finale, and loads of quality-of-life.
3 new languages (10 total)
Now fully localized into Simplified Chinese, Traditional Chinese and Japanese, joining English, Spanish, German, French, Italian, Brazilian Portuguese and Polish.
Switch language anytime in Settings; auto-detected on first launch.
Chinese and Japanese use dedicated pixel fonts hand-matched to the art style, crisp even at tiny sizes. Interface and content names are both translated.
Magnetic Cursor
A new first research node (just 5 RP): a glowing field follows your cursor and auto-collects everything loose: FLOPS orbs, research sparks, token bubbles, the gold key and puzzle drops.
New Depot upgrade Magnet Coil: +25% radius per level.
FLOPS orbs
Orbs drift up in the main room. Click (or vacuum them) to grab a percent of your current balance. Colour shows the size, from common green up to the 200% jackpot.
Deep automation
Per-era auto-buy, Auto-Monitors, Auto-Solver and Auto-Research.
Room 3 and Room 4 building auto-buy, an auto-spinner bet cap, and fair spending so managers and rigs are never starved.
Data Room overhaul (Room 3)
One click collects a whole gem cluster for a stacking production boost; the magnet overheats at max and cools down with an on-screen countdown.
New Data Node Stabilizer prestige upgrade: makes the boost 10% stronger and 50% longer per level.
Puzzles and events
Each solved puzzle unlocks an automation: permanent Auto-Click, Auto-Hire, +10 RP/sec, and a Data Room auto-collector.
Singularity finale
Completing the final research (Singularity Part 2 Final, gated behind the entire tree) launches Data Ascent: bounce an electric charge up a tower of data nodes, then rocket into a firework finale.
Rewards the capstone achievement, a one-time 1000x FLOPS bonus, and the choice to permanently lock one building at Lv 1000.
Progression and quality of life
New Completion percent stat and a 100% record popup that beats your previous time.
Buildings cap at Lv 1000 (MAX); several late research nodes grant flat passive RP/sec.
Reset and Keep Unlocks: a full reset that lets you carry chosen unlocks and maxed buildings into a fresh run.
Smooth-scrolling Settings with a What's New button, treasure-chest Orb Rain, number-notation toggle, and lots more.
Thank you to everyone who has played and shared feedback. If you are enjoying it, a quick review means the world.
Source
Changelog.gg summarizes and formats this update. How we read updates.
