Full notes
Full Serment - Contract with a Devil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Increased movement speed inside the dungeon
Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu)
Fixed a bug with AOE skills sometimes not dealing damage to secondary targets
Some minor tooltips edit
Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon
This is caused by the walking SFX being played repeatedly at the same time as the BGM, which the Ren'Py game engine is not very comfortable with. Removing the code to play this SFX completely fixes this issue, but reducing its ingame volume to 0 doesn't, so unfortunately, players who encounter this issue can't get rid of it at the moment.
We're still currently working on potential solutions to this problem.
Source
Changelog.gg summarizes and formats this update. How we read updates.
