Full notes
Full Serious Sam: Tormental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- UI and audio
Serious Sam: Tormental changes
Hi all! This has been a fun run, but like all things, every Early Access comes to an end. Serious Sam: Tormental is now available as a full release, and to celebrate this huge milestone we've set up a 25% off launch discount scheduled to end 7 days from now.
https://store.steampowered.com/app/640340/Serious_Sam_Tormental/
The full release of Serious Sam: Tormental introduces a new area called The Fortress that features new enemies and Elite variants, and Torments - special runs with preset starting weapons, powers, and conditions, with leaderboards for each. The update also includes dozens of new weapons, perks, powers, quests, music, and even a brand new character, Ugh Zan Jr!
We are incredibly thankful to everyone who helped us get this far through feedback and general support. You will forever be in our hearts.
Much love! -kris
Tormental 1.0 - Full Changelog
The Fortress - new and final area featuring new enemies like Major Bio-mechanoid, Kleer, Beheaded Bomber, Gnaar, Female Gnaar, Baby Arachnoid, Hatchling Arachnoid, including Elite variants for each enemy
?????????????? boss (spoiler)
Rewritten narrative, it’s now possible to talk with Mental!
Cerebral Gateway area
Challenge rooms and ambush waves for Iterations V2 and beyond
Torments - special runs with presets starting weapons, powers, and conditions, with leaderboards for each
450 Level Layouts
4 Gun Perks
12 Powers
13 Quests
16 Serious Weapons including Jetgun and Bulldozer
1 Mental Mood
New character Ugh Zan Jr with a unique special ability and 7 exclusive Powers
3 new Powers for Bad Bulb
2 alt skins
6 music tracks
Various UI improvements
Bug fixes and polish
Source
Changelog.gg summarizes and formats this update. How we read updates.
