Full notes
Full Septic Savages update
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What changed
- UI and audio
Update 1.2 brings dozens of vital bugfixes: the crafting store interface has been fixed, game breaking boss bugs have been fixed, balance issues have been resolved, and the overall playability has increased. Septic Savages 1.2 is the most stable build to date. But let's get past all the boring stuff and talk about the brand new content that 1.2 brings to the table. We've introduce five new "special torpedo" pickups that really revolutionize the way the game plays. Each special torpedo lasts for 15 seconds and triples the current rate of fire for that time (unless rate has already been maxed out). Here's a quick run down of the new torpedoes. Immolator - Extremely powerful torpedoes that deal heavy damage. Arsonist - A powerful torpedo that also acts as a bomb, destroying any tiles with which it comes into contact. Spreader - Releases a spread of five normal torpedoes, making it a deadly blast. Vortex - Plants a mini-black hole in the spot where it kills an enemy, peppering the field of combat with deadly traps. Lightning - A devastatingly powerful torpedo that automatically tracks enemies, leaving the player to not even have to worry about aiming. The torpedo update is our first major content addition to Septic Savages, and we're pretty excited about it! We hope you continue to enjoy the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
