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Steam News6 August 20266d ago

Difficulty Balancing

We Keep Refining! Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game.

In this update2

Full notes

Full Separated update

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What changed

0 fixes1 addition2 changes2 removals
  • Gameplay
changedWe Keep Refining!Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game.
removedChangelogIn Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated.
changedChangelogIncreased resting times.
removedChangelogIn Level 4: Removed the Safe puzzle.
addedWhat's nextWe are aware of players' frustration with the ghost and its inconsistent behavior, and we will address this issue thoroughly in the next update, which will be released very soon. We will also make the game more accessible by adding the following modes: Puzzles-only, Easy, Normal, and Hardcore , and heavily tune the puzzles and ghost behavior for each difficulty to ensure a satisfying experience for everyone.

Separated changes

changedHello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game.
removedIn Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated.
changedIncreased resting times.
removedIn Level 4: Removed the Safe puzzle.
addedWe are aware of players' frustration with the ghost and its inconsistent behavior, and we will address this issue thoroughly in the next update, which will be released very soon. We will also make the game more accessible by adding the following modes: Puzzles-only, Easy, Normal, and Hardcore , and heavily tune the puzzles and ghost behavior for each difficulty to ensure a satisfying experience for everyone.

We Keep Refining!

Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game.

Changelog

  • In Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated.

  • Increased resting times.

  • In Level 3:

    • Lowered the time required to hold the garage door open to escape.

    • In Hidden Symbols with UV Photos: Made the locations shown in the Polaroid photos more apparent.

  • In Level 4:

    • Removed the Safe puzzle.

What's next

We are aware of players' frustration with the ghost and its inconsistent behavior, and we will address this issue thoroughly in the next update, which will be released very soon. We will also make the game more accessible by adding the following modes: Puzzles-only, Easy, Normal, and Hardcore, and heavily tune the puzzles and ghost behavior for each difficulty to ensure a satisfying experience for everyone.

Yousef Badr & Youssef Fekky

Twisted Realm

Source

Steam News / 6 August 2026

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