Update log
Full SENTRY update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Events
- Balance
Hi everyone,
Major Update 4 is on the way and there is a beta branch version of it available to play!
As ever your feedback is crucial in helping us refine the latest set of additions, so please have a go and tell us your thoughts. To access version 0.9.27593, you’ll need to switch to a beta branch:
Find SENTRY in your Steam library and right-click on it, selecting “Properties”
In the menu that pops up, choose “Betas”
Select “Beta Branch” in the “Beta Participation” drop-down list
In your Library you should see “[betabranch]” appended to the game name
When you play the new version, please remember that while your profile saves will carry over (i.e. all your equipment and campaigns you’ve unlocked thus far), your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the latest version.
It’s also generally good practice to back up your profile saves ahead of any Major Update, just in case you find an obscure bug. You can find your profile and save folder here: C:\Users[Username]\AppData\LocalLow\Fireblade Software\SENTRY\Saves\Steam[SteamID]
Tech and Optional Objectives
These are two new systems that help provide additional combat variety and we’d absolutely love to hear your thoughts on them.
Tech is the replacement for the old “Passive Gear” that we’ve been phasing out. It takes the form of memory cards that you apply in your loadout to help lean into specific playstyles.
You earn a single choice of Tech from a randomised selection in the After Action Report that you get at the end of each battle, whether you won or lost.
You can influence the Tech that appears by completing Optional Objectives. These are randomised tasks that provide different challenges during battle. By successfully completing them you’ll be given one of the following Tech-related abilities:
An additional piece of Tech will appear with the other choices
Choose to re-roll the Tech choices
You can make two choices of Tech instead of one
You can see a preview of the Optional Objective, along with the associated reward as a tooltip when hovering over the icon next to the Mission Type in the top left of the Sub System Status UI when an enemy is occupying that level. These randomise each time the enemy moves through the ship, so provide an additional consideration when choosing which battle to fight next.
Because a lot of Tech relates to status effects, we’ve done another pass on Burn, Bleed and Poison to inject more interesting behaviour to them. While they all do differing types of damage over time (some constant, some in stabs) there are additional layers to them such as:
Burn has a chance to spread between nearby targets, can be extinguished if affected by venting and additionally if the player rapidly crouches and stands
Poison reduces accuracy, eats away at armour at an increased rate and can be immediately stopped by healing
You’ll be immune to bleed if you’re wearing armour, but if you sprint around while bleeding it’ll do increased damage. Bleed can also be stopped by healing. We’ll make some of the existing enemies cause bleed damage in time for the release of MU4, so right now it’ll only affect the player in co-op with friendly fire turned on (although enemies will suffer bleed as normal).
Oh – a few people have asked about what’s happening to the Bandolier
Source
