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Dev Transmission (April 2026)
Hi everyone, We’ve added a new enemy this month; the Bile Pod. These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard. They are positioned on the floor and ceil…
Dev Transmission (March 2026)
Hi everyone, The main focus for March has been our new opening sequence. Our goals for this are creating something that is a fun/cool introduction, making people eager to dive into the rest of the game all whilst having…
Dev Transmission (February 2026)
Hi everyone, There have been three main areas we’ve been progressing this month. The first is continued gamepad support and we now have full coverage across all of our menus. We’ve also implemented vibration, so along w…
Dev Transmission (January 2026)
Hi everyone, There have been two main focal points this month. The first is continuing the gamepad work we started in December, so nearly all menus now have controller support. Once we’ve finished the last couple we’ll…
Happy Holidays (and December Dev Transmission)!
Hi everyone, the main priority this month was the release of MU4, which you can read about here: https://store.steampowered.com/news/app/1252680/view/514102575975368846 Thanks to everyone who has been playing the game a…
The Tech Module Update
Hi everyone, our next Major Update has been released! This post will go through the latest additions and changes – but before that, I wanted to say a big thank-you to all our community members that helped playtest the b…
The Beta Branch for Major Update 4 is now available!
Hi everyone, Major Update 4 is on the way and there is a beta branch version of it available to play! As ever your feedback is crucial in helping us refine the latest set of additions, so please have a go and tell us yo…
Dev Transmission (October 2025)
Hi everyone, This month we’ve been primarily focusing on all of the associated tasks surrounding our Tech system, which is replacing Passive Gear. If you missed the post that describes what Tech is, you can catch up her…
Dev Transmission (September 2025)
Hi everyone, here’s what the team have been up to in September. Passives becomes “Tech”! Since the first Early Access version of SENTRY, we’ve been wrapping the original Passive Gear into other systems. The Jump Jets be…
Dev Transmission (August 2025)
Hi everyone, In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here: https://store.steampowered.com/news/app/1252680/view/534359257319997678 After the release of Maj…
Roadmap Update!
Hi everyone, We’ve built out a plan for our remaining work on SENTRY, so we thought we’d create a new Roadmap post. First, if you haven’t been keeping updated on the changes thus far then you can read up on the Major Up…
Updated Translations for 0.8.26715
Hi everyone, we're busy working away on MU4 but the translations for the previous Major Update have arrived, so we've updated the text file for build version 0.8.26715 to include them. Because the text files are outside…
Update notes for Build Version Number 0.8.26715
Hi everyone, Thanks for your feedback and bug reports on the latest Major Update. This patch (version 0.8.26715) has the following changes: Fixed an issue in co-op where if there was extreme lag the host machine would h…
The Hazards and Crew Update
Hi everyone, our next Major Update has been released and there’s a bunch of new systems which improve the variety and replayability of the campaigns, along with some changes to existing systems which lift the entire exp…
Big changes in the new MU3 Beta!
Hi everyone, Major Update 3 is close now, so we’ve uploaded the final beta for testing – and there’s a lot of big and positive changes! The latest version is 0.8.26631 and to gain access you’ll need to switch to a beta…
New Major Update 3 Beta Test (and June Dev Transmission)
Hi everyone, We’ve made an updated beta build available, which we’d like your feedback on so we can incorporate it into Major Update 3! I’ll list everything new below, but first some important logistical information abo…
Crew Menu and Getting Your Name in the Game!
Hi everyone, I thought I’d write a post that covers the new Crew Menu as it’s an addition that doesn’t deserve to be buried in a monthly Dev Transmission. It also relates to how you can get your own name in the game, so…
Major Update 3 Beta Test (and May Dev Transmission)
Hi everyone, A beta version of Major Update 3 is now available! The new hazards and rewards feature has exponentially increased the various gameplay systems so we’d massively appreciate you letting us know your thoughts…
Dev Transmission (April 2025)
Hi everyone, Our current main focus is on what will be the headline addition for Major Update 3. This aims to give a greater amount of variety and ‘spikiness’ in campaigns and individual battles. To elaborate on that, e…
New SENTRY Devlog!
Hi everyone, we've made another Devlog that delves into the details of our last Major Update and explains some of the thinking behind our approach. Check it out: And don't forget to smash that like button :)
