Update log
Full SENTRY update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Store
- UI and audio
Hi everyone,
Major Update 3 is close now, so we’ve uploaded the final beta for testing – and there’s a lot of big and positive changes!
The latest version is 0.8.26631 and to gain access you’ll need to switch to a beta branch. The instructions to do so are as follows:
Find SENTRY in your Steam library and right-click on it, selecting “Properties”
In the menu that pops up, choose “Betas”
Select “Beta Branch” in the “Beta Participation” drop-down list
In your Library you should see “[betabranch]” appended to the game name
When you play the new version your profile saves will carry over (i.e. all your equipment you’ve unlocked thus far), but your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the new version.
It’s also good practice to back up your profile saves ahead of any Major Update, just in case you’re the one that finds an obscure bug. You can find your profile and save folder here: C:\Users[Username]\AppData\LocalLow\Fireblade Software\SENTRY\Saves\Steam[SteamID]
Previous Betas
There have already been a couple of betas, so if you’d like to know what else has been added you should read the posts here:
https://store.steampowered.com/news/app/1252680/view/534352273139040758 And here:
https://store.steampowered.com/news/app/1252680/view/534354183830113715 The general top-level info is:
Hazards and rewards system to improve variety and replay value
A major reworking of the UI (allowing things like the level information boxes to display what enemies will be in the levels etc.)
Doors now reroute enemies
Jump Jets are now a default player ability rather than a gear item
Two new melee weapons
Two new levels
Equipment banking is now automatic at Gates, but slots are no longer persistent across runs
A crew menu where you can rename crew, revive them and equip them with armour. More details on that (as well as how you can get your name in the game) can be found here:
https://store.steampowered.com/news/app/1252680/view/534354183830111022 Since then we’ve used July to make a lot more changes which I’ll detail below…
New Deployable
We developed the internal version a while ago, but the Flechette is now ready for action! This is our first non-square traditional deployable and so gives greater flexibility on where it’s placed. I personally have very much enjoyed the piercing upgrades when placing it looking down the length of a corridor – but let us know your thoughts too:
Reworked Crew Menu
Once we had a bit of perspective on the latest Crew additions, we wanted to do another pass on the Crew and Crew Select menus and we’re much happier with them now.
You can see the original one here:
And the revised one – which has much less information repetition – here:
Part of this rework includes the addition of SENTRY Uniforms (aka skins). You can obtain skins through unlocking vessels in the campaign, or random uniforms through rescuing crew pods in the Navigator. Uniforms are banked automatically at gates, the same as equipment. We’ll be adding more uniforms and more ways to unlock them in future.
If you’re wondering how this works in co-op, all players get access to the uniforms from both players while they're playing together.
Supply Beacon Changes
We’ve made changes to three existing systems which have a big enough effect to warrant being called out specifically :)
The first of these is to Supply Beacons.
In a previous beta we changed
Source
