Full notes
Full Sentient Noir update
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What changed
- Gameplay
Sentient Noir changes
For the first time, players can now experience Detective Huru's more advanced techniques and powers! This includes stealth, cyberworld, absorbing DNA, and combat techniques!
The previous demo delved more into the cinematic side and the open world of Night Light City, as well as the parkour. This allowed players to get a feel for the game. But as the game has evolved, we're a lot further into the game development and story; we know how the story begins and, now, how it'd end.
With this demo, players should be able to beat it in half an hour or less, but the more curious and beat-'em-up enthusiasts should find a lot of replay value even in this short demo.
Below are some of the things to experience
Stealth
Stealth Takedowns (in air as well)
All mind powers, utilising the Mind Bonding technique
Huru's more advanced combos
Combat Parry
Several movesets to learn
Developer Note: The game still has some small bugs, and the menu system is not complete. This means you can't access everything in the menu, especially for the demo. You can restart from the last checkpoint if a bug has appeared (enemies not showing up), but there is no game-breaking bug as far as we know as of yet.
Feedback would be appreciated, and we really hope you have a fantastic time playing. We have never asked for financial support, and it has been a tough but passionate 8 years of development. We want a complete game, and all we ask for is a little support: to spread the word, play our game, follow us, and what you'd like to see in the game!
Source
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