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Steam News10 July 20261mo ago

Development Update

Hey everyone, Just a quick update of what has been going on/is currently in development! Phone Interface and Functionality: We finished implementing the Phone interface and started testing it.

In this update4

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Full Sensual Adventures - Treasure Island update

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Hey everyone,

What changed

0 fixes4 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
addedPhone Interface and Functionality:We finished implementing the Phone interface and started testing it. And one really cool feature our coder in charge added is a time-lapse effect when you set the timer. You can see that in the YouTube video at the top. I love that!
changedPhone Interface and Functionality:You can also see the easy switch of Presets, so whatever you feel like wearing/look like, you can easily create presets and switch between them.
changedPhone Interface and Functionality:Also, we show a couple more things accessible in the Phone interface.
changedPhone Interface and Functionality:Last but not least, our Lead Coder created a custom tool to render a 16k Texture for the Map. That is freaking rocket science by him again 💪 We need to be able to capture the island over and over again, once we have changes, to update the Map.
changedCutsceneThe Team requested a tiny cutscene to clear up where the sidekick goes, right before you enter the Temple. That was fun to do! Of course, we could not jump that far in real life, so we cheated a bit. But it´s not really noticeable and turned out really well. And it makes the gameplay smoother because you don´t need to wonder where to go next!
addedDiving & Sunken Ship LandmarkWe improved the movement for diving (and increased the "Sprint" Speed) and tested it with the sunken Ship in the Harbour. Corals are not placed in their final state, but looks really nice still 😊And you can also see the Bubbles we added for recharging Oxygen underwater.

Sensual Adventures - Treasure Island changes

addedWe finished implementing the Phone interface and started testing it. And one really cool feature our coder in charge added is a time-lapse effect when you set the timer. You can see that in the YouTube video at the top. I love that!
changedYou can also see the easy switch of Presets, so whatever you feel like wearing/look like, you can easily create presets and switch between them.
changedAlso, we show a couple more things accessible in the Phone interface.
changedLast but not least, our Lead Coder created a custom tool to render a 16k Texture for the Map. That is freaking rocket science by him again 💪 We need to be able to capture the island over and over again, once we have changes, to update the Map.
changedThe Team requested a tiny cutscene to clear up where the sidekick goes, right before you enter the Temple. That was fun to do! Of course, we could not jump that far in real life, so we cheated a bit. But it´s not really noticeable and turned out really well. And it makes the gameplay smoother because you don´t need to wonder where to go next!

Just a quick update of what has been going on/is currently in development!

Phone Interface and Functionality:

We finished implementing the Phone interface and started testing it. And one really cool feature our coder in charge added is a time-lapse effect when you set the timer. You can see that in the YouTube video at the top. I love that!

You can also see the easy switch of Presets, so whatever you feel like wearing/look like, you can easily create presets and switch between them.

Also, we show a couple more things accessible in the Phone interface.

Last but not least, our Lead Coder created a custom tool to render a 16k Texture for the Map. That is freaking rocket science by him again 💪 We need to be able to capture the island over and over again, once we have changes, to update the Map.

Cutscene

The Team requested a tiny cutscene to clear up where the sidekick goes, right before you enter the Temple. That was fun to do! Of course, we could not jump that far in real life, so we cheated a bit. But it´s not really noticeable and turned out really well. And it makes the gameplay smoother because you don´t need to wonder where to go next!

Diving & Sunken Ship Landmark

We improved the movement for diving (and increased the "Sprint" Speed) and tested it with the sunken Ship in the Harbour. Corals are not placed in their final state, but looks really nice still 😊And you can also see the Bubbles we added for recharging Oxygen underwater.

Quality-of-Life improvements

  • We added retriggering of Sex-CutscenesCurrently we have 22 out of 26 available. The reason for not all is, that not all characters are always present at every stage of the Game. But if they are, you can re-trigger Sex-Cutscenes. That was a Feature we have wanted to implement for quite some time.
  • Scaling & Resetting Attributes: So now you can not only reset things like color, but also scaling & rotation! That is especially handy in case you rotated something by accident and tried to undo it by eye. Now it´s a lot easier 😎

  • Lights We now have Spotlights, Arealights and Pointlights available in Studio Mode! That way you can light up your scenes as fancy as you like, without the need for Torches or Lamps. That was a feature I was desperataly waiting for, because I love to work with Lights to spice up cutscenes.

  • Fluids We are also still working on updating the Fluids. That´s a more general approach that can be applied to many things1 Like Cumshots, Showers, Foam, Carwash, etc.

We hope you like the update and that you have a wonderful weekend ahead!

All the very best, PM & Team

Source

Steam News / 10 July 2026

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