In this update1
Full notes
Full SELINI update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
- Fixes
SELINI changes
This update introduces a meaningful shift in progression after the Crane boss encounter.
Instead of backtracking and moving upward through previous areas, you can now unlock a new path and continue your journey by boat, opening up a different way to explore the world.
This update also adds 7 new rooms, including a large traversal area designed around the boat, along with various improvements, fixes, and additional content. A Spring Sale discount will be available tomorrow, so it’s a great time to jump in!
Version 0.2.0
New Content & Progression
After the Crane challenge, progression now continues via the boat path instead of backtracking
Added 7 new rooms (4 gameplay rooms, 3 save rooms), including a large boat traversal area
Added 1 new Poem
Added the boat objective to the required progression after obtaining the Dash Ability
Enemies & Gameplay Improvements
Improved behavior of Statue enemies
Improved visual effects for Statue enemies when getting hit and destroyed
Improved visual effects and added controller vibration for Dashing Infans enemies when hit and destroyed
World & Level Design
Added more Companions (firing orbs) throughout the world
Added more Dying Fabers with Monitors that provide hints about the next objective
Repositioned enemies to accommodate the added Dying Fabers
Repositioned Cyrus in one room where he was floating
Fixed the position of a broken robot in one save point
Improved visuals in several rooms
Removed meshes interfering with movable platforms
Removed a hinged door that caused confusion in the Fall sequence large room
Fixes
Fixed an issue where players could get stuck when entering a gate without the Dive ability
Fixed spawn issues in a room after dying in water
Fixed misaligned monitor in the Bay (Boat area)
Fixed lethal colliders on spikes in the forest area
Fixed an issue where an enemy could enter the boat and interfere with physics
Other Changes
Temporarily disabled a forest door requiring a key that lead nowhere (area will be added in a future update)
Thank you all so much for the support, feedback, and reviews 🙏
Talk to you soon! Take care.
Source
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