Full notes
Full SELINI update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
Version 0.1.5 is here!
The most requested improvement in your reviews was more save points and I’m happy to say they’ve been added! This update brings 15 new save spots throughout the world, plus 2 additional save slots in the menu.
Version 0.1.5
Fixed issues with a Poem
Fixed additional spots that would cancel the Super Dash ability
Replaced a Flashable Hatch with a Hinged Door to accommodate an addition coming in Version 0.2
Made one platform in the Whistle Room Ability brighter so players won’t get confused about how to get the Cube Key
Reverted back to the Diskette icon for the load symbol on the menu, now with a small arrow to clearly indicate it’s for loading
Version 0.1.4.1
Fixed an issue where walls were placed too close together and blocked progression
Version 0.1.4
Added 15 additional Save Points to the world
Added 2 new Save Slots on the menu
Replaced the Diskette icon with an Hourglass to better represent loading
Removed a breakable door to avoid unnecessary backtracking to the first boss
Added several signs pointing toward nearby save rooms before important encounters
Enhanced certain colliders (made them thicker) to prevent dashing through them at lower frame rates
Added a breakable object in the early Cannon scene that becomes a shortcut once you unlock the Flash ability
Fixed a non-functioning door in the early rooms
Fixed several spots that would cancel the Super Dash ability
Removed access to the Unlimited Jump ability for new playthroughs (it is now unlocked later in the game)
I’m currently working on Version 0.2.0, planned for release in March. It will expand the world with new areas to explore.
Thank you all so much for the support, feedback, and reviews 🙏
Talk to you soon!
Take care.
Source
Changelog.gg summarizes and formats this update. How we read updates.
