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Steam News27 February 20264mo ago

SELINI - Version 0.1.5

Hello everyone! Version 0.1.5 is here! The most requested improvement in your reviews was more save points and I’m happy to say they’ve been added!

Full notes

Full SELINI update

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Repeated intro

Hello everyone!

What changed

5 fixes7 additions0 changes1 removal
  • Gameplay
  • Fixes
addedThe most requested improvement in your reviews was more save points and I’m happy to say they’ve been added! This update brings 15 new save spots throughout the world, plus 2 additional save slots in the menu.
fixedVersion 0.1.5Fixed issues with a Poem
fixedVersion 0.1.5Fixed additional spots that would cancel the Super Dash ability
fixedVersion 0.1.4.1Fixed an issue where walls were placed too close together and blocked progression
addedVersion 0.1.4Added 15 additional Save Points to the world
addedVersion 0.1.4Added 2 new Save Slots on the menu

Version 0.1.5 is here!

The most requested improvement in your reviews was more save points and I’m happy to say they’ve been added! This update brings 15 new save spots throughout the world, plus 2 additional save slots in the menu.

Version 0.1.5

  • Fixed issues with a Poem

  • Fixed additional spots that would cancel the Super Dash ability

  • Replaced a Flashable Hatch with a Hinged Door to accommodate an addition coming in Version 0.2

  • Made one platform in the Whistle Room Ability brighter so players won’t get confused about how to get the Cube Key

  • Reverted back to the Diskette icon for the load symbol on the menu, now with a small arrow to clearly indicate it’s for loading

Version 0.1.4.1

  • Fixed an issue where walls were placed too close together and blocked progression

Version 0.1.4

  • Added 15 additional Save Points to the world

  • Added 2 new Save Slots on the menu

  • Replaced the Diskette icon with an Hourglass to better represent loading

  • Removed a breakable door to avoid unnecessary backtracking to the first boss

  • Added several signs pointing toward nearby save rooms before important encounters

  • Enhanced certain colliders (made them thicker) to prevent dashing through them at lower frame rates

  • Added a breakable object in the early Cannon scene that becomes a shortcut once you unlock the Flash ability

  • Fixed a non-functioning door in the early rooms

  • Fixed several spots that would cancel the Super Dash ability

  • Removed access to the Unlimited Jump ability for new playthroughs (it is now unlocked later in the game)

I’m currently working on Version 0.2.0, planned for release in March. It will expand the world with new areas to explore.

Thank you all so much for the support, feedback, and reviews 🙏

Talk to you soon!

Take care.

Source

Steam News / 27 February 2026

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