Full notes
Full SELINI update
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Repeated intro
Hello everyone! The SELINI demo just got a fresh update and I'm sharing with you the most important changes.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Security
SELINI changes
New Features & Additions
Added "Whistle" ability to interact with some NPCs.
Introduced a studio logo splash screen.
Integrated FMOD splash screen for first-time players.
Replaced some music files with higher quality versions.
Added more Occularus (bad guy) activity in the world.
Implemented new teleport shortcuts via a Black Hole in one room.
Companions (shooters) now emit a sound when caught.
Gameplay Improvements
With a Charged Flash (charged main attack), power cells now briefly recharges their lamp.
Power cells deactivate a lamp in the world when their energy is collected.
Improved the falling sequence at the end of the demo.
Removed Faber (map-revealing robot) from one room and replaced it with a power cell.
Larger UI elements for better visibility on Steam Deck.
Bug Fixes
Fixed a critical bug where the game would freeze after deleting a save slot.
Resolved an issue where cannon projectiles could pass through walls.
Fixed a problem where the logo would reappear every time the player died.
Addressed an exploit where quitting the game after encountering Occularus could leave the player stuck.
Corrected NPC behavior in the first save room. They now exit through the door (not the wall) and their footsteps no longer persist after leaving.
Fixed keyboard input issues in the menu.
Resolved a minor respawn misplacement issue in one room.
Fixed an issue where the ability icon wouldn’t appear when revealing a target on the map.
Audio & Visual Enhancements
Added atmospheric sounds to select rooms.
Fine-tuned footsteps sounds for better immersion.
Optimized lights and meshes in several scenes.
Improved graphics in certain rooms.
Content Adjustments
Removed confusing intro scenes based on player feedback.
Thank you all so much for your support 🙏 Talk to you soon!
Source
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