HomeGamesUpdatesPricingMethodology
Steam News16 June 202616d ago

Playtest release!

Excited to finally release the playtest here on Steam. I have been working hard to get to the point I was comfortable releasing this thing into the wild and yeah I finally got here.

Full notes

Full SeeYou update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes40 additions19 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Performance
  • Fixes
addedAdded - New monster.
addedAdded - Ambient soundtracks.
addedAdded - Breakable potion bottles
addedAdded - Forcefield effect to soulgates for physics items.
addedAdded - LODs for many assets.
addedAdded - Many new assets.

Excited to finally release the playtest here on Steam. I have been working hard to get to the point I was comfortable releasing this thing into the wild and yeah I finally got here. I hope everyone can enjoy the game I put a lot of effort into making it so most computers can run it. Please if you have any feedback or you encounter any bugs that make the game unplayable for you leave your feedback in the Discord. Here is a very condensed update list pre open playtest release - I had to cut a ton out of this list because it became a book at some point. SeeYou: Update ver 0.4a Notes

Added - New monster.

Added - Ambient soundtracks.

Added - Breakable potion bottles

Added - Forcefield effect to soulgates for physics items.

Added - LODs for many assets.

Added - Many new assets.

Added - New interactive features.

Added - New player death effects.

Added - Dynamic death screen and descriptions.

Added - Falling functions for player.

Added - Many new sounds.

Added - New traps.

Added - New puzzles.

Added - New level events.

Added - Multi layer level designs.

Added - New decals.

Added - Animated decals.

Added - New level textures.

Added - New UI features.

Added - Many new visual effects.

Added - Wet object modifier for fire system.

Added - Dynamic footstep sfx.

Added - Walk speed modifier on stairs and slopes.

Added - Dynamic things to puzzles :)

Added - Wall crawling nav system for certain enemies.

Added - New category to notes - Personal notes (These are unlocked by doing things).

Added - Dialogue interaction UI.

Added - New npc character.

Added - Curse effect to player.

Added - Water surfaces.

Added - Water physics (Experimental function)

Added - New level assets.

Added - New lighting effects.

Added - Sky textures.

Added - Landing recovery effect to player.

Added - Pause menu options screen.

Added - Mouse sensitivity option.

Changed - Added a delay to the fire system to simulate things catching fire based on the material and size of the object.

Changed - Added a timer on burning objects to simulate burn times based on material and size.

Changed - Rework for some particle effects to reduce performance cost.

Changed - Rework for some physics collisions. Allowing the use of physics containers.

Changed - Grab interaction functions to make it smoother.

Changed - More lighting optimization.

Changed - Line trace function to target smaller areas and object components.

Changed - Reworked player death functions.

Changed - Death screen UI.

Changed - The way doors and traps interact with sfx triggers.

Changed - Some sfx options.

Changed - Optimized some material functions.

Changed - Optimized some visual effects.

Changed - Optimized some lighting.

Changed - Fog system to adjust depending on players height position in level.

Changed - The way doors trigger sfx making them more accurate and optimized.

Changed - Adjusted physics item weights.

Changed - Some original textures and sounds.

Changed - Door collisions again.

Changed - Physics handler response to certain items. (You can now grab most things from the point you are looking at.)

Changed - Fall death event sounds now trigger different sounds depending on height of fall.

Changed - Complete menu UI overhaul.

Fixed - Liquid pool effect sticking to objects thrown at potion bottles.

Fixed - Potion bottles not applying pooling effect to ground when broken at certain angles.

Fixed - Potion bottles that are broken remaining in players hand until dropped.

Fixed - Issue with breakable bottles causing frame drop if not broken while character is interacting with it. (Being thrown etc.)

Fixed - Important items able to pass through soulgates causing soft lock.

Fixed - Collision issues caused by new Collison trace channel.

Fixed - Collision error that would sometimes occur when several potion bottles are broken at the same time.

Fixed - Issue when [Grab] is used instead of [Interact] on things like chests. This would make the interactive UI disappear and would require an additional click to reset and fix it.

Fixed - Glass items breaking on grab in certain instances when grab path is not clear.

Fixed - Glass items breaking and rapid triggering sfx when inside container and container is manipulated by physics.

Fixed - Sfx playing after death.

Fixed - Fire trap triggering death without the trap running.

Fixed - Falling death sfx playing over any other death events.

Fixed - Falling death event overriding Pitfall death event or running both at the same time causing race conditions.

Fixed - Doors launching physics objects.

Fixed - Fire system spreading to some objects even when the object has burned out.

Fixed - Some burned out objects being lit again.

Fixed - Player holding object after death.

Fixed - Tab menu staying open on death.

Fixed - Footstep sfx false firing while falling.

Fixed - Grabbing door handle trips fall timer and kills you.

Fixed - Being able to open the tab menu while interacting with doors.

Fixed - Sound loop issue with lantern.

Fixed - Doors getting stuck or glitching when running into objects.

Fixed - Runaway task when interacting with tethered physics objects - Causing performance loss.

Fixed - Death cam collision components not activating in certain instances.

Fixed - Container items breaking. Certain items will no longer make noise or break inside containers.

Fixed - Container items hit sound repeating when an item is inside container while moving.

Fixed - Broom continuing to burn or able to burn after getting wet.

Fixed - some triggers in game.

Fixed - Sound not triggering sometimes on fall death event.

Fixed - Save bug that would not save user settings on game exit.

Fixed - New game not resetting world state.

Known Bug - Rocks are temporary removed from the game due to a bug that causes the rock to sometimes be destroyed after throwing.

Source

Steam News / 16 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.