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Steam News16 June 20251y ago

Return Crystal and Accessibility Patch (0.10.16.7)

Hello! Here is the next patch for Seeds of Calamity. I added a few new accessibility features on top of a large list of bug fixes. Important Changes!

In this update1

Full notes

Full Seeds of Calamity update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Here is the next patch for Seeds of Calamity. I added a few new accessibility features on top of a large list of bug fixes.

What changed

5 fixes5 additions6 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
  • UI and audio
addedHello! Here is the next patch for Seeds of Calamity. I added a few new accessibility features on top of a large list of bug fixes.
addedImportant Changes!You can get a new Return Crystal from the Combat Altar in the Shrine if the original one you received, has disappeared.
addedImportant Changes!There is a new "Teleport Home" option in the Accessibility menu. This will teleport you back to your farmhouse but time will move forward to night time. This is ideal if you get soft locked in the dungeon combat or stuck on bad environmental collisions.
addedImportant Changes!There is a new "Pause When Window is Unfocused" option in the Accessibility menu. When turned on, the game will pause when the game window is unfocused or tabbed away. This is off by default.
addedImportant Changes!There is a new "Prompt When Ending Combat Turns" option in the Accessibility menu. When turned on, the game will prompt you when you try to end a combat turn while still having action points left. This is off by default.
changedImportant Changes!Gameplay:

Seeds of Calamity changes

addedHello! Here is the next patch for Seeds of Calamity. I added a few new accessibility features on top of a large list of bug fixes.
addedYou can get a new Return Crystal from the Combat Altar in the Shrine if the original one you received, has disappeared.
addedThere is a new "Teleport Home" option in the Accessibility menu. This will teleport you back to your farmhouse but time will move forward to night time. This is ideal if you get soft locked in the dungeon combat or stuck on bad environmental collisions.
addedThere is a new "Pause When Window is Unfocused" option in the Accessibility menu. When turned on, the game will pause when the game window is unfocused or tabbed away. This is off by default.
addedThere is a new "Prompt When Ending Combat Turns" option in the Accessibility menu. When turned on, the game will prompt you when you try to end a combat turn while still having action points left. This is off by default.

Important Changes!

  • You can get a new Return Crystal from the Combat Altar in the Shrine if the original one you received, has disappeared.

  • There is a new "Teleport Home" option in the Accessibility menu. This will teleport you back to your farmhouse but time will move forward to night time. This is ideal if you get soft locked in the dungeon combat or stuck on bad environmental collisions.

Accessibility Features:

  • There is a new "Pause When Window is Unfocused" option in the Accessibility menu. When turned on, the game will pause when the game window is unfocused or tabbed away. This is off by default.

  • There is a new "Prompt When Ending Combat Turns" option in the Accessibility menu. When turned on, the game will prompt you when you try to end a combat turn while still having action points left. This is off by default.

Gameplay:

  • Removed a floating artifact spot on the island below Jorund's house.

  • All seed prices will be whole numbers even if the seed price reduction perk has been selected.

  • Fixed the double fish skilling perk not working for some players.

  • Watered dirt is now visually darker to improve the distinction between hoed and watered dirt.

  • Having a full pack will no longer break the One Small Favor quest when talking to Ingrid.

Combat and Dungeon Exploration:

  • Made all dungeon door cutscenes unskippable to prevent the player from getting suck in doorways.

  • Completed bounties should now always give the correct amount of gold after sleeping.

  • Fixed a softlock that could occur when using the Chain Lightning spell.

  • Changed the third level dungeon bounty request to be the Painted Long Horn bug instead of the Golden Ruff bug.

  • Fixed a softlock that could occur if a sleeping enemy was healed by another enemy.

UI and Controller Support:

  • The control icons for the hud action bar are shown consistently for both mouse and keyboard and controller.

  • Prevent accidentally losing a quest item if you try to drop it from your inventory.

  • Fixed a display issue when trying to read a book too late at night when using a controller.

  • Fixed an issue where money would display wrong with a decimal point.

  • Improved Chinese and German localization.

Thank you to everyone who has reported bugs and feedback. <3

Talk to you soon, Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Source

Steam News / 16 June 2025

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