Full notes
Full Seeds of Calamity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Here is another update addressing more bugs and QOL issues that have been reported since launch.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
- Compatibility
- Store
Seeds of Calamity changes
If you've been having issues with achievements, please carefully read the Achievements section for instructions on how to trigger previously broken achievements.
Achievements:
Fixed the "Challenger" Achievement not triggering correctly.
If this achievement was broken for you, then you will need to sleep through the night to trigger it.
Gameplay:
Rare artifacts are now slightly less rare to find.
Prevented cutscene only sprites from occasionally appearing below Finn's house.
Updated the village and cliffside pond fishing spots so the fishing shadows correctly represent what rarity of fish can be caught.
Fixed the mini game UI not showing up for some festivals.
Added a guaranteed 3 days of both rainy and windy weather for each season.
UI and Controller Support:
Prevented in-game time from moving forward while the main menu is open.
Updated the Toxic Whiptail bounty sprite.
The number of unknown recipes in the cooking menu now correctly reflects how many recipes you have undiscovered.
Prevented players from accidentally missing enemy loot by closing the end of combat menu too early.
Smoothed the controller support for the Ritual Stone menu.
Minor text changes.
Talk to you soon, Jenny
If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!
[dynamiclink href="https://store.steampowered.com/app/1780070/Seeds_of_Calamity/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
