In this update2
Full notes
Full Seedborne Soldiers update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
- Performance
Seedborne Soldiers changes
Updates
Limited Demo
Our demo now ends after Map 1. The full game will be available in Early Access in just over a month! We will continue to make gameplay updates leading up to our EA release, so stay tuned.
Future updates (balance changes, etc) will affect both the demo and the full version of the game.
More updates:
Bench and board tiles are a bit easier to click on
“Splash screen” added during loading when you first boot up the game
On the map screen, if you’ve selected a tile so that its rewards are showing on the right, you can hover over that tile’s icon above the rewards to see info about that tile.
On the post-combat screen, the text for losses now changes according to the severity of the loss
Auto-attack projectile speed increased for most units
The manual is no longer available via the settings menu (RIP)
Bug Fixes
The blue “loss flag” icon no longer shows up on completed non-combat rounds
Fixed a crash that sometimes happened when loading the game while the tutorial was in a partially completed state
What’s next?
We’ve got a few things cooking for our next update. The Divine and Martyr Traits are pretty bad right now, so we’re redesigning them. Martyr will have built-in on-death doubling (like Cosmia’s spell currently does), as well as having its strength buff affect summons. Divine will become a “healing matters” Trait that converts healing into damage. Both of these reworks will add new viable team compositions to the game, each of which should play pretty differently from any existing strategy.
We’re also working on a UX pass of all drag and drop mouse interactions. Moving units and items around should feel nicer with the launch of our next patch.
Finally, we’ve just begun working on a pseudo-wiki which will serve as a compendium website with info on all the units and items in the game. (It’s not a true wiki because we’re not opening it to user-editing at launch, but it will look like a wiki). This should make theorycrafting more fun and easy, especially for players who are already used to doing that in TfT.
Until next time!
-John from Hat Wobble Games
Source
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