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Steam News28 June 20251y ago

SEDAP! A Culinary Adventure - Patch v1.0.7a Notes

Hi everyone, Jay and team here! This week's hotfix brings forth more balancing changes and bug fixes. Some preliminary late-game balancing changes have been made to Fireballs, Banditos and Teletotems.

In this update4

Full notes

Full SEDAP! A Culinary Adventure update

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What changed

10 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
  • Server
  • Fixes
  • UI and audio
fixedThis week's hotfix brings forth more balancing changes and bug fixes. Some preliminary late-game balancing changes have been made to Fireballs, Banditos and Teletotems.
changedPlease note that as we are still in the midst of reviewing late-game difficulty, more improvements will definitely come in the future to make the late-game more reasonable!
changedFor a list of planned improvements coming in the next few months, please refer to our roadmap .
changedBalancingReduced the amount of Fireballs spots, and decreased their spawn rate.
changedBalancingReduced the amount of Bandito (food-stealing monke that appears in the third biome) spawns, especially in single-player mode.
addedBalancingAdded additional Teletotem servers to 02-05, 02-07, 02-10, 03-09, 03-10 and 03-11.

SEDAP! A Culinary Adventure changes

  • Bladehero
fixedThis week's hotfix brings forth more balancing changes and bug fixes. Some preliminary late-game balancing changes have been made to Fireballs, Banditos and Teletotems.
changedPlease note that as we are still in the midst of reviewing late-game difficulty, more improvements will definitely come in the future to make the late-game more reasonable!
changedFor a list of planned improvements coming in the next few months, please refer to our roadmap .
changedReduced the amount of Fireballs spots, and decreased their spawn rate.
changedReduced the amount of Bandito (food-stealing monke that appears in the third biome) spawns, especially in single-player mode.

Hi everyone, Jay and team here!

This week's hotfix brings forth more balancing changes and bug fixes. Some preliminary late-game balancing changes have been made to Fireballs, Banditos and Teletotems.

Please note that as we are still in the midst of reviewing late-game difficulty, more improvements will definitely come in the future to make the late-game more reasonable!

For a list of planned improvements coming in the next few months, please refer to our roadmap.

Patch v1.0.7a Notes

Balancing

  • Reduced the amount of Fireballs spots, and decreased their spawn rate.

  • Reduced the amount of Bandito (food-stealing monke that appears in the third biome) spawns, especially in single-player mode.

  • Added additional Teletotem servers to 02-05, 02-07, 02-10, 03-09, 03-10 and 03-11.

  • The Potato Shooter in 03-10 now fires further into a non-Fallen Step area, so it is obtainable without having to slice it from a Fallen Step, which can be extremely challenging.

Aesthetic Updates

  • Changed the colour of Noodles to help distinguish it further from Ground Ginger.

Bug Fixes

  • Fixed a Whirlpool in 02-08 not working.

  • More improvements made to level colliders in general.

  • The Rusted Blade Charm's ability (reduction of charge time for special abilities) should now apply correctly.

  • Fixed incorrect textures for the 3D model of the Chilli Crab.

  • Fixed Sibat projectiles spawning in the wrong rotation.

  • Fixed an issue where the Wakpapa would sometimes flop in the air after being defeated.

  • Fixed an issue where the player character would spin endlessly after using Whirlpools.

  • Fixed a bunch of events where SFX would continue playing endlessly -- the Bubble Tea's pouring minigame, the Seasoning Machine processing ores, as well as the dialogue typing SFX.

As always, thank you for playing SEDAP! and please continue to support us!

Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

Source

Steam News / 28 June 2025

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