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Full SEDAP! A Culinary Adventure update
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Repeated intro
Hello everyone!
What changed
- Server
- Gameplay
- Maps
- UI and audio
SEDAP! A Culinary Adventure changes
Thank you for your support thus far.
On behalf of the team, I'd like to make an important announcement detailing our plans for SEDAP! for the next few months, so that our players have full transparency on what we're currently doing, and what we're planning to do in the future.
Known Issues 💬
The team has been actively reading all your feedback on Discord and Steam!
Here's a list of known issues that we're actively tackling and hope to resolve soon:
Online stability -- although we have been making improvements to online multiplayer mode since the game released, some players are still reporting network latency in their games. This is a complicated issue because of multiple factors like geographical location and hardware, so we'll need more time to investigate.
Gameplay bugs & issues with the player experience -- we are aware of a few gameplay bugs reported by players -- here are some of them:
Some issues with unlocking certain Achievements.
Awkward and disruptive camera splits in local multiplayer mode.
Ease of using menus can be improved, especially for P2 in online multiplayer mode.
Monster-related issues -- inability to pick up Chopped Tomatoes from the Tomatomancer, the Bandito (the monkey that appears in the Mountains) sometimes failing to drop its stolen items when defeated.
Lack of clarity regarding Freshness -- indication of a food's Freshness is important for players aiming for pink star runs. We reflect a Fresh food with visual effects like sparkles and steam, but this might not be obvious at one glance.
Late-game difficulty curve -- maps in late-game are much bigger and can be confusing to navigate. Together with the existing pressure of the game, this is a huge point of frustration for some players. In addition to having balancing updates to remedy this, we have decided to experiment with a new minimap feature that will help players navigate levels more comfortably (see below).
Upcoming Features 👀
With that, I'd like to share a sneak peek as to what's coming next:
🐗 The Bestiary: the Makanomicon, but for our lovely Monsters.
📻 Merapi's Radio: a radio in the Camp, where Merapi yells game tips at you.
🔄 Swapping Characters in Online Mode: you'll be able to swap characters in online mode without having to swap hosts.
✨ Small QoL updates: to further improve the state of the game, we're continuing to make enhancements to gameplay experience. Players can expect balancing changes, and the availability of some in-game statistics -- whether you're hunting for achievements or simply want to track your best times when clearing levels.
We're aiming to bring these to you in the following 2 ~ 3 months, so please stay tuned!
Experimental Features 🧪
🌏 Minimap: as mentioned above, this will be a feature that support in-game player navigation, especially as the map sizes grow in late-game.
Pressing a button toggles a minimap appearing on the screen, which allows players to see:
(1) their current location in the level
(2) the positions of discovered and undiscovered ingredient sources
(3) visual indicator of their respawn timings
Here's a rough mockup of what it could potentially look like:
We are currently talking to players to see if this feature would help via our Discord channel. We'd like to extend the discussion here and ask for your thoughts on this feature -- do you think it complements the gameplay experience?
Beyond these, the team is also considering the following:
Easy mode/Hard mode
Clearer indicators for
Source
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