Full notes
Full Sector Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Sector Space changes
Added GUI window focus opacity to settings menu.
Added Homing Warp Device, added to drop tables.
Added Malfunctioning Warp Device, added to drop tables.
Added Archangel ship and associated recipe.
Changed item sorting to factor in tier level.
Changed the number-input field to allow insertion of numbers behind the 0.
Changed OpenGL thread context ownership, an attempt to fix random GL crashes on systems with strict context references.
Changed overflowing cargo check to ignore platforms and station hulls.
Fixed Infiltrator class missile consumption bonus, was not using 1 missile per volly (now called a salvo).
Fixed possible crash caused by storm event controller.
Fixed fleet ships being able to use transfer all cargo to station button while not being docked.
Fixed being able to transfer items to a target station while not being docked.
Fixed being able to sell items from a ship that is not docked.
Fleet managment window now makes a ship information window when clicking the slots in compact mode.
Fixed NPC recycling stations not showing recycle option on items.
Missile launchers now have their salvo count displayed in the weapon specific stats area, removed from description section.
Made station undock text a bit easier to notice.
Reduced nanite and nanite+ drop rates considerablly.
Removed canisters, crates, and barrels from recycling station markets.
Removed scrap from refueling station markets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
