Full notes
Full Secrets of Grindea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Events
Frontline only! Click here for Frontline instructions
Patch Info
Summary
We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments!
Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes!
This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch!
Patch Notes
Changes
The game now asks for player confirmation before a rebind of the confirm button goes through
Players can no longer sell the unique seeds that are required for the Master Gardener achievement
When failing to establish a multiplayer connection, the game tries to provide error context
The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly
Bug Fixes
When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift
Defeating the final boss of Arcade Mode now actually grants score!
Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload
Fixed a visual bug where the arena door would not open after The Gauntlet I arena challenge had been cleared
Quitting the game during the cutscene between Lurifix' quests in Mt Bloom no longer soft locks the save
The game should now award the Card Enthusiast achievement without needing to quit and load back in
The crash report tool can now identify some more common issues and give advice
Leaving the Forgotten Tower during the puzzle phase no longer causes the zone to bug out for multiplayer clients
The game no longer locks up for multiplayer clients when finishing Arcade Mode with less than 100% score
Fixed a crash that occured in the ingame menu when selecting the last item of a category, selling it, and then trying to select it again
What's next?
More bug fixes while we start the design work with New Game+! That update might also have some other difficulty and playstyle related additions coming along for the ride.
Source
Changelog.gg summarizes and formats this update. How we read updates.
