Full notes
Full Secrets of Grindea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Secrets of Grindea changes
- Officemap
Frontline only! Click here for Frontline instructions
Patch Info
Recommended Level: 26-30
Summary
Take a good, hard look - it's a motherflippin' boat!
This is one of those real Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!
Details
About Making A Boat
The boat is here, continuing the story! Let me start out by saying we're very happy with how it turned out, and I think most of you will find a few enjoyable hours in there.
Quality aside, though, we're not at all happy about how stupidly long this took to make. Vilya wrote about it on her blog a week ago, and it's worth a read I think: http://www.vilyaroo.com/2019/12/monday-meeting-reflection.html
TL;DR: We started off designing this dungeon like monkeys and it bit us in the behind. We had to remake probably three times as much for this update than in any other. Some of it was due to our approach to the dungeon planning, and some was just bad luck/lapse in skill. Even at the best of times, not everything that's cool in your head works out in game. We usually end up scrapping 10-20 % of things we thought would turn out nicely, but damn, this time we scrapped half the things we made, maybe more.
Aaanyway, enough of the process and back to the patch!
It's a boat! If you're currently at the end of the previous patch, you can continue your journey by talking to Vilya in the Port Monnaie harbor.
We hope you enjoy The Lost Ship, despite it taking so long to get! Remember, this is a frontline update so it's missing that final layer of polish, and we also welcome all feedback to improve the experience before the Stable patch!
Hotfix Patch Notes
Hotfixes Patch 0.870c - December 27th '19
Added some Lost Ship graphics: animated water edges, spooky key chest on first floor
Change: The inspection phase of the Lost Ship kitchen now works like in Ivy's office, with each icon remaining until examined
Change: The chief cook's log now survives the fridge smash, and can be read after the battle
Bugfix: Ghostys and Haunties should now behave more consistently when perfect guarded, regardless of how far into their attack they are
Bugfix: The Ghost Ship weapons will now properly appear at the weapon displays
- BugfixFixed an out of bounds bug when Twilight shifting inside the goo in the cabin you find Shaik
- BugfixFixed a bug where the ship's third boss would get stuck on terrain while trying to find a good spot to swing from
Bugfix: Quinton now properly shows a quest update icon after completing the Lost Ship arc
- BugfixFixed a bug that caused some bosses to move improperly in cutscenes (most notable first Marino encounter, placing his post-fight interaction awkwardly)
Hotfixes Patch 0.870b - December 25th '19
- ChangeCrafting the Spectral Blindfold no longer requires a regular Blindfold - those who already crafted it will get a new Blindfold
Change: During the Fridge fight, the player is now locked inside the room to prevent from leaving accidentally
Change: In order to get to the quick-skip phase of the Evil Eye intro, you must stay in the boss room a while longer
Change: Evil Eye's fire labyrinth has been made easier on Hard Mode
Bugfix: Twilight shift can now be used during phase shift without
Source
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