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Steam News23 December 20196y ago

Patch 0.870c is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Recommended Level: 26-30 Summary Take a good, hard look - it's a motherflippin' boat! This is one of those real Frontline updates!

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedPatch InfoThis is one of those real Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!
fixedHotfix Patch NotesHotfixes Patch 0.870c - December 27th '19
addedHotfix Patch NotesAdded some Lost Ship graphics: animated water edges, spooky key chest on first floor
fixedHotfix Patch NotesChange: The inspection phase of the Lost Ship kitchen now works like in Ivy's office, with each icon remaining until examined
fixedHotfix Patch NotesChange: The chief cook's log now survives the fridge smash, and can be read after the battle
fixedHotfix Patch NotesBugfix: Ghostys and Haunties should now behave more consistently when perfect guarded, regardless of how far into their attack they are

Secrets of Grindea changes

  • Officemap
changedThis is one of those real Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!
fixedHotfixes Patch 0.870c - December 27th '19
addedAdded some Lost Ship graphics: animated water edges, spooky key chest on first floor
fixedChange: The inspection phase of the Lost Ship kitchen now works like in Ivy's office, with each icon remaining until examined
fixedChange: The chief cook's log now survives the fridge smash, and can be read after the battle

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 26-30

Summary

Take a good, hard look - it's a motherflippin' boat!

This is one of those real Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!

Details

About Making A Boat

The boat is here, continuing the story! Let me start out by saying we're very happy with how it turned out, and I think most of you will find a few enjoyable hours in there.

Quality aside, though, we're not at all happy about how stupidly long this took to make. Vilya wrote about it on her blog a week ago, and it's worth a read I think: http://www.vilyaroo.com/2019/12/monday-meeting-reflection.html

TL;DR: We started off designing this dungeon like monkeys and it bit us in the behind. We had to remake probably three times as much for this update than in any other. Some of it was due to our approach to the dungeon planning, and some was just bad luck/lapse in skill. Even at the best of times, not everything that's cool in your head works out in game. We usually end up scrapping 10-20 % of things we thought would turn out nicely, but damn, this time we scrapped half the things we made, maybe more.

Aaanyway, enough of the process and back to the patch!

It's a boat! If you're currently at the end of the previous patch, you can continue your journey by talking to Vilya in the Port Monnaie harbor.

We hope you enjoy The Lost Ship, despite it taking so long to get! Remember, this is a frontline update so it's missing that final layer of polish, and we also welcome all feedback to improve the experience before the Stable patch!

Hotfix Patch Notes

Hotfixes Patch 0.870c - December 27th '19

  • Added some Lost Ship graphics: animated water edges, spooky key chest on first floor

  • Change: The inspection phase of the Lost Ship kitchen now works like in Ivy's office, with each icon remaining until examined

  • Change: The chief cook's log now survives the fridge smash, and can be read after the battle

  • Bugfix: Ghostys and Haunties should now behave more consistently when perfect guarded, regardless of how far into their attack they are

  • Bugfix: The Ghost Ship weapons will now properly appear at the weapon displays

  • BugfixFixed an out of bounds bug when Twilight shifting inside the goo in the cabin you find Shaik
  • BugfixFixed a bug where the ship's third boss would get stuck on terrain while trying to find a good spot to swing from
  • Bugfix: Quinton now properly shows a quest update icon after completing the Lost Ship arc

  • BugfixFixed a bug that caused some bosses to move improperly in cutscenes (most notable first Marino encounter, placing his post-fight interaction awkwardly)

Hotfixes Patch 0.870b - December 25th '19

  • ChangeCrafting the Spectral Blindfold no longer requires a regular Blindfold - those who already crafted it will get a new Blindfold
  • Change: During the Fridge fight, the player is now locked inside the room to prevent from leaving accidentally

  • Change: In order to get to the quick-skip phase of the Evil Eye intro, you must stay in the boss room a while longer

  • Change: Evil Eye's fire labyrinth has been made easier on Hard Mode

  • Bugfix: Twilight shift can now be used during phase shift without

Source

Steam News / 23 December 2019

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