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Steam News28 September 20178y ago

Patch 0.719a is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Recommended Level: Everyone's invited Summary 21 new talents (11 general, 5 magic, 5 melee) Also, the bow has been changed up quite a bit!

In this update3

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions5 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
addedPatch InfoRecommended Level: Everyone's invited Summary 21 new talents (11 general, 5 magic, 5 melee) Also, the bow has been changed up quite a bit! Still a secondary weapon, but now with a bit more potential.
addedPatch DescriptionTalents The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles. The Bow The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded). Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level. Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming! The bow can also be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.
addedAdditions21 new talents have been added (11 general, 5 magic, 5 melee)
changedAdditionsThe Utility skills have recieved their real sound effects
addedAdditionsYou can now upgrade the bow once per cleared temple (up to 3 times currently)
addedChangesSkill: Buffs can now be cast on multiple allies while holding down the spell button

Secrets of Grindea changes

addedRecommended Level: Everyone's invited Summary 21 new talents (11 general, 5 magic, 5 melee) Also, the bow has been changed up quite a bit! Still a secondary weapon, but now with a bit more potential.
addedTalents The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles. The Bow The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded). Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level. Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming! The bow can also be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.
added21 new talents have been added (11 general, 5 magic, 5 melee)
changedThe Utility skills have recieved their real sound effects
addedYou can now upgrade the bow once per cleared temple (up to 3 times currently)

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: Everyone's invited Summary 21 new talents (11 general, 5 magic, 5 melee) Also, the bow has been changed up quite a bit! Still a secondary weapon, but now with a bit more potential.

Patch Description

Talents The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles. The Bow The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded). Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level. Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming! The bow can also be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.

Patch Notes

Additions

  • 21 new talents have been added (11 general, 5 magic, 5 melee)

  • The Utility skills have recieved their real sound effects

  • You can now upgrade the bow once per cleared temple (up to 3 times currently)

Changes

  • Skill: Buffs can now be cast on multiple allies while holding down the spell button

  • Skill: Taunt can now be canceled quicker after being cast

  • Skill: Taunt can now be canceled quicker after being cast

  • SkillBarrier's duration has been increased
  • Bow: The bow can now be charged to deal a bit more damage

  • Bow: The default quiver size has been reduce slightly

  • BowThe chance of finding arrows has been increased
  • Bow: Leveling up now grants full arrows (outside of Arcade Mode)

  • Bow: You can now turn around while charging the bow

  • Enemy: Boars and Scarecrows have received a slight increase in HP

  • Enemy: Elite Echoes of Madness must now do at least one normal attack between its special attack

Bug Fixes

  • Gameplay: Speed buffs no longer stack on clients if cast just before a cutscene

  • Gameplay: EP Regen no longer increases the rate at which EP is drained in Berserker Style

  • Housing: Shrinking a wall from the right no longer erases reshaped lower walls

  • Visual: The Spirit Potion icon is now back

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

When writing the previous "what's next" I totally forgot about the potion rework! We're going to replace it with a potion belt, where you can equip a few unique potions, and have them recharge by fighting instead of just buying a bazillion pots and have a basically

Source

Steam News / 28 September 2017

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