In this update3
Full notes
Full Secrets of Grindea update
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What changed
- Gameplay
- Balance
- UI and audio
Secrets of Grindea changes
Frontline only! Click here for Frontline instructions
Patch Info
Recommended Level: Everyone's invited Summary 21 new talents (11 general, 5 magic, 5 melee) Also, the bow has been changed up quite a bit! Still a secondary weapon, but now with a bit more potential.
Patch Description
Talents The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles. The Bow The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded). Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level. Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming! The bow can also be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.
Patch Notes
Additions
21 new talents have been added (11 general, 5 magic, 5 melee)
The Utility skills have recieved their real sound effects
You can now upgrade the bow once per cleared temple (up to 3 times currently)
Changes
Skill: Buffs can now be cast on multiple allies while holding down the spell button
Skill: Taunt can now be canceled quicker after being cast
Skill: Taunt can now be canceled quicker after being cast
- SkillBarrier's duration has been increased
Bow: The bow can now be charged to deal a bit more damage
Bow: The default quiver size has been reduce slightly
- BowThe chance of finding arrows has been increased
Bow: Leveling up now grants full arrows (outside of Arcade Mode)
Bow: You can now turn around while charging the bow
Enemy: Boars and Scarecrows have received a slight increase in HP
Enemy: Elite Echoes of Madness must now do at least one normal attack between its special attack
Bug Fixes
Gameplay: Speed buffs no longer stack on clients if cast just before a cutscene
Gameplay: EP Regen no longer increases the rate at which EP is drained in Berserker Style
Housing: Shrinking a wall from the right no longer erases reshaped lower walls
Visual: The Spirit Potion icon is now back
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
What's next?
When writing the previous "what's next" I totally forgot about the potion rework! We're going to replace it with a potion belt, where you can equip a few unique potions, and have them recharge by fighting instead of just buying a bazillion pots and have a basically
Source
Changelog.gg summarizes and formats this update. How we read updates.
