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Steam News25 June 20179y ago

Patch 0.708a is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Recommended Level: everyone who's gotten past the first dungeon Summary A final touch has been added to the housing system: the ability to add, delete and

In this update3

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions2 changes2 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Performance
  • Fixes
  • Server
addedPatch InfoRecommended Level: everyone who's gotten past the first dungeon Summary A final touch has been added to the housing system: the ability to add, delete and move doorways as you like! If things are working properly, Stable will get the housing in a couple of days . Details A rather vexing limitation to the house expansion system came to light when you guys started using it: the inability to add new doors (to connect more than one room to each other), and also to move a doorway to an existing room without deleting the entire room. To address this, we've added a new tool (Doors) that allows you to add new doors, and added the functionality to select doorways and move/remove them using the hand tool! This is the last Frontline housing update before Stable gets it, and, uh, this time we mean it!!
addedAdditionsHousing: You can now add doors to connect existing rooms
addedAdditionsHousing: You can now delete doors and move doors around using the hand tool
addedAdditionsHousing: Made a totally brand new wallpaper for y'all, for sale at the carpenter!
addedChangesHousing: Weapon displays can now be rotated
fixedBug FixesHopefully fixed a bug that would cause the audio to disappear randomly in Arcade Mode

Secrets of Grindea changes

addedRecommended Level: everyone who's gotten past the first dungeon Summary A final touch has been added to the housing system: the ability to add, delete and move doorways as you like! If things are working properly, Stable will get the housing in a couple of days . Details A rather vexing limitation to the house expansion system came to light when you guys started using it: the inability to add new doors (to connect more than one room to each other), and also to move a doorway to an existing room without deleting the entire room. To address this, we've added a new tool (Doors) that allows you to add new doors, and added the functionality to select doorways and move/remove them using the hand tool! This is the last Frontline housing update before Stable gets it, and, uh, this time we mean it!!
addedHousing: You can now add doors to connect existing rooms
addedHousing: You can now delete doors and move doors around using the hand tool
addedHousing: Made a totally brand new wallpaper for y'all, for sale at the carpenter!
addedHousing: Weapon displays can now be rotated

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: everyone who's gotten past the first dungeon Summary A final touch has been added to the housing system: the ability to add, delete and move doorways as you like! If things are working properly, Stable will get the housing in a couple of days. Details A rather vexing limitation to the house expansion system came to light when you guys started using it: the inability to add new doors (to connect more than one room to each other), and also to move a doorway to an existing room without deleting the entire room. To address this, we've added a new tool (Doors) that allows you to add new doors, and added the functionality to select doorways and move/remove them using the hand tool! This is the last Frontline housing update before Stable gets it, and, uh, this time we mean it!!

Patch Notes

Additions

  • Housing: You can now add doors to connect existing rooms

  • Housing: You can now delete doors and move doors around using the hand tool

  • HousingMade a totally brand new wallpaper for y'all, for sale at the carpenter!

Changes

  • Housing: Weapon displays can now be rotated

Bug Fixes

  • Hopefully fixed a bug that would cause the audio to disappear randomly in Arcade Mode

  • The game will now properly identify if it's on the Frontline beta, even when the version is identical to Stable

  • Housing: The game will no longer crash when reaching the room width limit of 127

  • Housing: Canceling a wall decor move no longer turn the selected item invisible

  • Housing: It's no longer possible to 'swallow' furniture by resizing reshaped walls into them

  • HousingFixed a bug where new rooms would sometimes inherit the connected room's light settings
  • HousingFixed a bug where sometimes black boxes would appear around rooms with low light settings

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

If the new stuff doesn't break things, we'll patch Housing into Stable in a couple of days (Tuesday) and then we will really start working on the long overdue support skills (we pinky promise)! The current list of non-story content:

  • Player Housing (Nearly there!)

  • Support Skills

  • Skill Balancing

  • Arcade Mode Updates

  • Skipping quests completed in multiplayer Done!

  • ...and other stuff!

Source

Steam News / 25 June 2017

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