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Full notes
Full Secrets of Grindea update
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What changed
- Performance
- UI and audio
- Gameplay
- Store
- Fixes
- Balance
Secrets of Grindea changes
Frontline only! Click here for Frontline instructions
Patch Info
Recommended Level: 21-23 for the intended experience Summary Praise be, the sounds have arrived! This update is mostly to find any new bugs before the Stable update hits this weekend, but also adds a couple of crafting items and some new items for the shops! Details Fark, our sound guy, has finally slogged through the last Tai Ming batch and thus the zone is basically complete! This Frontline update is just an extra net to catch stray bugs that might've slipped through. Also, one quite rare crash bug in particular has gotten some extra diagnostics. Apart from the sounds, two new weapons can be crafted, and a new shield will be added as the update comes to Stable this weekend! Also, the Tai Ming shops have gotten a few new items. If you want to replay the patch, you can reset the entire zones or parts of it by using the following commands (contains spoilers, so don't read until you've finished the patch):
/taiming3reset - Resets the entire last area and puts you back in zone2 /zhamlareset - Resets the battle against Zhamla /mimicreset - Resets the battle against the Mimics
Patch Notes
Additions
The whole of Tai Ming now has its sound effects!
Added a couple of craftable weapons made of Tai Ming ingredients
Added some new items to shops in Tai Ming
Changes
Thrown Thorn-Worms now land with a bang instead of just meekly going into their digging action
Bug Fixes
Fixed a bug that could soft-lock clients in the first zone of Tai Ming if teleporting away before completing it
Fixed a bug that could make clients jump too far into the future and disappear during the mimic battle
If getting a card with the Angel's Thirst equipped, the new card's ATK bonus is now added properly
Other players now move correctly on clients when bouncing around during Phase Shifting
Not-yet-living enemies should no longer display their HP-bar even with the setting Always On
Enemy HP Bars appear and disappear with a bit more grace with the Always On setting now
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
What's next?
This weekend, the Stable branch should get the entire Tai Ming arc in one big, fat blob. Until then we'll squash any new bugs that get reported, and continue the preparations for the non-story content that lies up ahead! Examples of non-story content:
Player Housing
Arcade Mode Updates
Support Skills
Skill Balancing
...and other stuff!
We'll provide more info on what's going to come after Tai Ming when the Stable has been updated!
Source
Changelog.gg summarizes and formats this update. How we read updates.
