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Steam News26 March 20179y ago

Patch 0.681a is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Recommended Level: 21-23 for the intended experience Summary Protip: if you ever want to make a game that takes a billion years to finish, make only bosse

In this update1

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions4 changes3 removals
  • UI and audio
  • Gameplay
  • Events
  • Server
  • Performance
  • Balance
addedPatch InfoRecommended Level: 21-23 for the intended experience Summary Protip: if you ever want to make a game that takes a billion years to finish, make only bosses and cutscenes. So without further ado, here's a patch full of almost only bosses and cutscenes! Details Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect! Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats. Finally, finally, the third zone is done and the temple is "complete" in the story sense. The playtime vs. dev hours for this patch is low , but we hope you enjoy the story advancement and "cool stuff" enough to make up for it. For those of you who feel it's totally not worth it, you can take comfort in the fact that there will likely be nothing that even remotely compares to Tai Ming when it comes to the level of work required per gameplay hour, until the very end of the game! This update contains two bosses, one of which is rather weird, and we'd really appreciate feedback on both of them, because while we have a bunch of ideas on buffs and nerfs we're really unsure if they are too ez pz or too difficult! In other words, we're super interested in hearing what you guys thought of them, and also what level your character is, and what primary skills you used when battling through the patch! Please provide your feedback as a comment to this announcement! If you want to replay the patch , you can reset the entire zones or parts of it by using the following commands (contains spoilers, so don't read until you've finished the patch):
addedFull Patch NotesA rather easy to reach chest has been added to the final zone of Tai Ming
changedFull Patch NotesThe first cutscene and the Mimic battle has received their sound effects
addedFull Patch NotesSolving the puzzle in the mimic room during the battle now grants the puzzle reward immediately
changedFull Patch NotesJumpkins should now function better in multiplayer with high latency (100+ ping)
changedFull Patch NotesShroomies should now function better in multiplayer with high latency (100+ ping)

Secrets of Grindea changes

addedRecommended Level: 21-23 for the intended experience Summary Protip: if you ever want to make a game that takes a billion years to finish, make only bosses and cutscenes. So without further ado, here's a patch full of almost only bosses and cutscenes! Details Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect! Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats. Finally, finally, the third zone is done and the temple is "complete" in the story sense. The playtime vs. dev hours for this patch is low , but we hope you enjoy the story advancement and "cool stuff" enough to make up for it. For those of you who feel it's totally not worth it, you can take comfort in the fact that there will likely be nothing that even remotely compares to Tai Ming when it comes to the level of work required per gameplay hour, until the very end of the game! This update contains two bosses, one of which is rather weird, and we'd really appreciate feedback on both of them, because while we have a bunch of ideas on buffs and nerfs we're really unsure if they are too ez pz or too difficult! In other words, we're super interested in hearing what you guys thought of them, and also what level your character is, and what primary skills you used when battling through the patch! Please provide your feedback as a comment to this announcement! If you want to replay the patch , you can reset the entire zones or parts of it by using the following commands (contains spoilers, so don't read until you've finished the patch):
addedA rather easy to reach chest has been added to the final zone of Tai Ming
changedThe first cutscene and the Mimic battle has received their sound effects
addedSolving the puzzle in the mimic room during the battle now grants the puzzle reward immediately
changedJumpkins should now function better in multiplayer with high latency (100+ ping)

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level

21-23 for the intended experience Summary Protip: if you ever want to make a game that takes a billion years to finish, make only bosses and cutscenes. So without further ado, here's a patch full of almost only bosses and cutscenes!

Details Copypaste disclaimer

This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!

Also note

Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats. Finally, finally, the third zone is done and the temple is "complete" in the story sense. The playtime vs. dev hours for this patch is low , but we hope you enjoy the story advancement and "cool stuff" enough to make up for it. For those of you who feel it's totally not worth it, you can take comfort in the fact that there will likely be nothing that even remotely compares to Tai Ming when it comes to the level of work required per gameplay hour, until the very end of the game! This update contains two bosses, one of which is rather weird, and we'd really appreciate feedback on both of them, because while we have a bunch of ideas on buffs and nerfs we're really unsure if they are too ez pz or too difficult! In other words, we're super interested in hearing what you guys thought of them, and also what level your character is, and what primary skills you used when battling through the patch! Please provide your feedback as a comment to this announcement! If you want to replay the patch , you can reset the entire zones or parts of it by using the following commands (contains spoilers, so don't read until you've finished the patch):

/taiming3reset - Resets the entire last area and puts you back in zone2 /zhamlareset - Resets the battle against Zhamla /mimicreset - Resets the battle against the Mimics

Full Patch Notes

0.681a Notes (04/04/2017) Additions & Changes:

  • A rather easy to reach chest has been added to the final zone of Tai Ming

  • The first cutscene and the Mimic battle has received their sound effects

  • Solving the puzzle in the mimic room during the battle now grants the puzzle reward immediately

  • Jumpkins should now function better in multiplayer with high latency (100+ ping)

  • Shroomies should now function better in multiplayer with high latency (100+ ping)

Bug Fixes:

  • A certain timed boss encounter's HP Bar should now render properly even with custom fonts

  • Fixed a bug where certain dead enemies would leave their HP bars behind when HP Bar setting was set to Always On

  • Shroomies should no longer get knocked out of the map on death by powerful skills

  • Insect Swarm can now target the second Mimic stage properly

  • If Shadow Clone is active during a certain cutscene where the player is lifted into the air, the shadows no longer stand on the ground

  • Angel's Thirst now properly applies its ATK bonus if equipped when loading a character

  • Player pets (slimes, rabbys etc - not summons) should now properly fade out on clients when watching cutscenes

  • Rolling barrels should no longer be able to

Source

Steam News / 26 March 2017

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