Full notes
Full Secrets of Grindea update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
- Events
- Maps
Secrets of Grindea changes
Frontline only! Click here for Frontline instructions
Patch Info
Main Stuff This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests! And... a... new... pet! Players who played the previous Frontline update, be advised that a new zone has been added behind Steve, so be sure to check inside there in order to not miss any content! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update, which should arrive next week! Additions
Added a few quests to Mt Bloom
Added a couple of optional areas in Mt Bloom
Added a new pet!
Added card effects to all Mt Bloom enemies
Changes
Defeating a Larvacid now shortens the duration of its acid trail by a lot
After defeating the Power Flower, you must now patiently wait while watching the epic death animation before proceeding
All annoying stuff (poison, gas, etc) will despawn after Power Flower has been defeated
A small input buffer has been added to autoattacks, making chaining them easier and reducing the feeling of the game 'eating' inputs
Pressing the shield button together with a direction now has some timing leniency (you can turn the first shield frame)
The large Crystal Hat now requires 15 large crystals, down from 25
Translations can now be subscribed to from outside the game, and they will be applied on startup
Almost all shop titles have been fancified a bit
Nerfed the Season Temple cards a bit
Bug Fixes
Fixed numerous issues related to displaying languages with custom fonts (such as Chinese, Japanese, Korean)
While doing the 'no health orb' challenge in Arcade Mode, the map won't display the health orb icon
Lantern Jacks no longer says weird stuff in chat when they fire projectiles at you!
The mirror puzzle in MtBloom will now refuse to rewind if one player stands inside the puzzle
When returning to a certain poisonous cavern after finishing it the first time, you no longer walk through the environment
Canceling a Spinsect spin with a knockup no longer makes them glide around all over the place
Titan's Throw no longer flies completely the wrong way in certain rooms
The Season Temple map marker is now displayed properly on the World Map
Using the Smash skill with certain weapons no longer looks super weird
You no longer get to keep Amalet and a certain batch of honey in your inventory after completing the related quests (though you'll still keep them if you already have them)
Tracking recipes no longer shows unknown ingredients
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
What's next?
With Mt Bloom fleshed out, we'll spend a week on implementing all the sound effects as well as fixing bugs as they appear. Then we're going to patch both Frontline and Stable with those additions, and after that it's finally time to move on to
Source
Changelog.gg summarizes and formats this update. How we read updates.
