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Steam News23 March 201610y ago

Patch 0.612 is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Main Stuff This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests! And... a... new... pet!

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions8 changes7 removals
  • UI and audio
  • Gameplay
  • Balance
  • Store
  • Events
  • Maps
addedPatch InfoMain Stuff This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests! And... a... new... pet! Players who played the previous Frontline update , be advised that a new zone has been added behind Steve, so be sure to check inside there in order to not miss any content! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update, which should arrive next week! Additions
addedPatch InfoAdded a few quests to Mt Bloom
addedPatch InfoAdded a couple of optional areas in Mt Bloom
addedPatch InfoAdded a new pet!
addedPatch InfoAdded card effects to all Mt Bloom enemies
changedPatch InfoDefeating a Larvacid now shortens the duration of its acid trail by a lot

Secrets of Grindea changes

addedMain Stuff This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests! And... a... new... pet! Players who played the previous Frontline update , be advised that a new zone has been added behind Steve, so be sure to check inside there in order to not miss any content! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update, which should arrive next week! Additions
addedAdded a few quests to Mt Bloom
addedAdded a couple of optional areas in Mt Bloom
addedAdded a new pet!
addedAdded card effects to all Mt Bloom enemies

Frontline only! Click here for Frontline instructions

Patch Info

Main Stuff This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests! And... a... new... pet! Players who played the previous Frontline update, be advised that a new zone has been added behind Steve, so be sure to check inside there in order to not miss any content! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update, which should arrive next week! Additions

  • Added a few quests to Mt Bloom

  • Added a couple of optional areas in Mt Bloom

  • Added a new pet!

  • Added card effects to all Mt Bloom enemies

Changes

  • Defeating a Larvacid now shortens the duration of its acid trail by a lot

  • After defeating the Power Flower, you must now patiently wait while watching the epic death animation before proceeding

  • All annoying stuff (poison, gas, etc) will despawn after Power Flower has been defeated

  • A small input buffer has been added to autoattacks, making chaining them easier and reducing the feeling of the game 'eating' inputs

  • Pressing the shield button together with a direction now has some timing leniency (you can turn the first shield frame)

  • The large Crystal Hat now requires 15 large crystals, down from 25

  • Translations can now be subscribed to from outside the game, and they will be applied on startup

  • Almost all shop titles have been fancified a bit

  • Nerfed the Season Temple cards a bit

Bug Fixes

  • Fixed numerous issues related to displaying languages with custom fonts (such as Chinese, Japanese, Korean)

  • While doing the 'no health orb' challenge in Arcade Mode, the map won't display the health orb icon

  • Lantern Jacks no longer says weird stuff in chat when they fire projectiles at you!

  • The mirror puzzle in MtBloom will now refuse to rewind if one player stands inside the puzzle

  • When returning to a certain poisonous cavern after finishing it the first time, you no longer walk through the environment

  • Canceling a Spinsect spin with a knockup no longer makes them glide around all over the place

  • Titan's Throw no longer flies completely the wrong way in certain rooms

  • The Season Temple map marker is now displayed properly on the World Map

  • Using the Smash skill with certain weapons no longer looks super weird

  • You no longer get to keep Amalet and a certain batch of honey in your inventory after completing the related quests (though you'll still keep them if you already have them)

  • Tracking recipes no longer shows unknown ingredients

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

With Mt Bloom fleshed out, we'll spend a week on implementing all the sound effects as well as fixing bugs as they appear. Then we're going to patch both Frontline and Stable with those additions, and after that it's finally time to move on to

Source

Steam News / 23 March 2016

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