What changed
0 fixes1 addition0 changes0 removals
addedPatch InfoMain Stuff Story Mode stuff again! This patch was supposed to have a higher version number, but I totally dropped the ball on that one! You can now continue where the story left off after the festival! This update features the main adventures in Mt Bloom, which is the area before the next temple (kind of like Seasonne and its Toy Factory). The new content ends just before reaching the next temple, and should last for about 30-45 on average depending on how much fighting you do, and how strong your characters are! This update adds the main quest component of Mt Bloom ONLY. We'll now start working on another patch, which will expand the mountain and add some side content to make it feel more complete. Other Stuff There's been a lot of changes under the hood for this one, as well. The phase shifting has been reworked both visually and code wise, because it was needed for some of the Mt Bloom puzzles to work in multiplayer (and it didn't look that pretty). Another pretty big change is that a lot of the game (including Mt Bloom) has been reworked a bit on the multiplayer aspect. I'm not done with that rework yet (I do that bit by bit when I get the chance while waiting for assets from Fred & Vilya), so it's only done up to the Marino battle. For most enemies I've just added some more client prediction to smooth out the latency, which should make it easier to shield and dodge stuff if you've got high ping. Other things, like Phaseman and Gun-D4m has received larger reworks that should really improve things! So, as with most major changes and additions... beware of scary bugs! If you have feedback on the new content, you can give it to us in the comments below. When giving feedback on combat, please tell us what level you were, what skills you used and if you played on Normal or Hard! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update! To see the full patch notes , check out this thread on our official forums: http://secretsofgrindea.com/forum/index.php?threads/frontline-version-0-602a.5531/ New Beta Chat Commands /spinsectreset will reset the first challenge of MtBloom /flowerreset will reset the second challenge /phasereset will reset the last challenge /mtbloomreset will reset the entire mountain (NOTE: These commands alter the local state, so in multiplayer all clients must type this in before the server to prevent desync)
Secrets of Grindea changes
addedMain Stuff Story Mode stuff again! This patch was supposed to have a higher version number, but I totally dropped the ball on that one! You can now continue where the story left off after the festival! This update features the main adventures in Mt Bloom, which is the area before the next temple (kind of like Seasonne and its Toy Factory). The new content ends just before reaching the next temple, and should last for about 30-45 on average depending on how much fighting you do, and how strong your characters are! This update adds the main quest component of Mt Bloom ONLY. We'll now start working on another patch, which will expand the mountain and add some side content to make it feel more complete. Other Stuff There's been a lot of changes under the hood for this one, as well. The phase shifting has been reworked both visually and code wise, because it was needed for some of the Mt Bloom puzzles to work in multiplayer (and it didn't look that pretty). Another pretty big change is that a lot of the game (including Mt Bloom) has been reworked a bit on the multiplayer aspect. I'm not done with that rework yet (I do that bit by bit when I get the chance while waiting for assets from Fred & Vilya), so it's only done up to the Marino battle. For most enemies I've just added some more client prediction to smooth out the latency, which should make it easier to shield and dodge stuff if you've got high ping. Other things, like Phaseman and Gun-D4m has received larger reworks that should really improve things! So, as with most major changes and additions... beware of scary bugs! If you have feedback on the new content, you can give it to us in the comments below. When giving feedback on combat, please tell us what level you were, what skills you used and if you played on Normal or Hard! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update! To see the full patch notes , check out this thread on our official forums: http://secretsofgrindea.com/forum/index.php?threads/frontline-version-0-602a.5531/ New Beta Chat Commands /spinsectreset will reset the first challenge of MtBloom /flowerreset will reset the second challenge /phasereset will reset the last challenge /mtbloomreset will reset the entire mountain (NOTE: These commands alter the local state, so in multiplayer all clients must type this in before the server to prevent desync)
Frontline only! Click here for Frontline instructions
Patch Info
Main Stuff Story Mode stuff again! This patch was supposed to have a higher version number, but I totally dropped the ball on that one! You can now continue where the story left off after the festival! This update features the main adventures in Mt Bloom, which is the area before the next temple (kind of like Seasonne and its Toy Factory). The new content ends just before reaching the next temple, and should last for about 30-45 on average depending on how much fighting you do, and how strong your characters are! This update adds the main quest component of Mt Bloom ONLY. We'll now start working on another patch, which will expand the mountain and add some side content to make it feel more complete. Other Stuff There's been a lot of changes under the hood for this one, as well. The phase shifting has been reworked both visually and code wise, because it was needed for some of the Mt Bloom puzzles to work in multiplayer (and it didn't look that pretty). Another pretty big change is that a lot of the game (including Mt Bloom) has been reworked a bit on the multiplayer aspect. I'm not done with that rework yet (I do that bit by bit when I get the chance while waiting for assets from Fred & Vilya), so it's only done up to the Marino battle. For most enemies I've just added some more client prediction to smooth out the latency, which should make it easier to shield and dodge stuff if you've got high ping. Other things, like Phaseman and Gun-D4m has received larger reworks that should really improve things! So, as with most major changes and additions... beware of scary bugs! If you have feedback on the new content, you can give it to us in the comments below. When giving feedback on combat, please tell us what level you were, what skills you used and if you played on Normal or Hard! NOTE: In classical Frontline fashion (as the old timers know), when new stuff have just been added they are without their correct sound effects! Right now most stuff have placeholder sounds, or no sounds at all. We'll add these as we receive them from the sound crew! In other words, if you want to play Secrets of Grindea in its most pristine form, wait for the Stable update! To see the full patch notes, check out this thread on our official forums: http://secretsofgrindea.com/forum/index.php?threads/frontline-version-0-602a.5531/ New Beta Chat Commands /spinsectreset will reset the first challenge of MtBloom /flowerreset will reset the second challenge /phasereset will reset the last challenge /mtbloomreset will reset the entire mountain (NOTE: These commands alter the local state, so in multiplayer all clients must type this in before the server to prevent desync)
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
What's next?
We're pretty happy with how the core experience of Mt Bloom turned out, but the area is kind of shallow, since there are no side quests or secrets! So, we're going to flesh out the mountain a bit with just that, then we're going to patch Stable, and after that it's TEMPLE