Full notes
Full Secrets of Grindea update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! New patch! This patch also marks the point where the Stable and Frontline will yet again branch, so be sure to switch to Frontline if you want to keep getting the latest (but possibly unstable) releases: http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/ The patch mostly consists quality of life changes, balance changes and bug fixes. The most interesting addition is probably the Style slots for weapons and shields, which work the same as the hat and facegear-slots! Some info on story progress: The next story beat requires some pretty significant animation assets, and Fred is animating furiously to get that out there! He's only a demigod, though, so even for him it's a lot of work. In other words, the next 1-2 patches will probably not be about continuing the story. I (Teddy, programmer) will take this opportunity to integrate the translation tools into Steam, so non-English speaking players have an easier time creating, sharing and downloading fan translations. When that is done I will continue to prep the Mt.Bloom area and the third temple, so those places become faster to finish up when the story catches up. If you want to follow the progress and better understand what I'm jabbering about, you can check out our DevBlog! Be warned that it contains spoilers, though! For full patch notes, check out this post in the official patch note forums: http://secretsofgrindea.com/forum/index.php?threads/frontline-version-0-600a.5009/
What changed
- Balance
Secrets of Grindea changes
Source
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