Full notes
Full Secret Agent No. 6 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, it was some time ago!
What changed
- Gameplay
- Balance
Secret Agent No. 6 changes
To compensate for the longer development time, I decided to add the second mission to the demo as well: Bridge. (At this rate, the whole game will eventually be in the demo.) Note that aspects of the demo missions might still change as development goes on. An example is the music.
In the meantime, I can confidently say that most of the non-horror missions are finished. This means that there has been some good progress in the last couple of months, and I'd like to share some other small changes.
Some changes include the following:
Slightly higher movement speed
Inverted look/aim options
Aim sensitivity can now be changed
Enemy corpse removal disabled (can be enabled via options)
The grading system is a little more forgiving
Enemies are slightly weaker for all difficulties
Some bug fixes
I thank you all for your patience. If you are interested in some 'behind the scenes', I do post from time to time here.
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
