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Steam News21 April 20251y ago

Secret Agent No. 6 Demo - Update V.0.2.9

Hey all, it was some time ago! To compensate for the longer development time, I decided to add the second mission to the demo as well: Bridge. (At this rate, the whole game will eventually be in the demo.

Full notes

Full Secret Agent No. 6 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, it was some time ago!

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
addedTo compensate for the longer development time, I decided to add the second mission to the demo as well: Bridge . (At this rate, the whole game will eventually be in the demo.) Note that aspects of the demo missions might still change as development goes on. An example is the music.
changedSlightly higher movement speed
addedAim sensitivity can now be changed
addedEnemy corpse removal disabled (can be enabled via options)

Secret Agent No. 6 changes

addedTo compensate for the longer development time, I decided to add the second mission to the demo as well: Bridge . (At this rate, the whole game will eventually be in the demo.) Note that aspects of the demo missions might still change as development goes on. An example is the music.
changedSlightly higher movement speed
addedAim sensitivity can now be changed
addedEnemy corpse removal disabled (can be enabled via options)

To compensate for the longer development time, I decided to add the second mission to the demo as well: Bridge. (At this rate, the whole game will eventually be in the demo.) Note that aspects of the demo missions might still change as development goes on. An example is the music.

In the meantime, I can confidently say that most of the non-horror missions are finished. This means that there has been some good progress in the last couple of months, and I'd like to share some other small changes.

Some changes include the following:

  • Slightly higher movement speed

  • Inverted look/aim options

  • Aim sensitivity can now be changed

  • Enemy corpse removal disabled (can be enabled via options)

  • The grading system is a little more forgiving

  • Enemies are slightly weaker for all difficulties

  • Some bug fixes

I thank you all for your patience. If you are interested in some 'behind the scenes', I do post from time to time here.

Have fun!

Source

Steam News / 21 April 2025

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