Full notes
Full Secret Agent No. 6 update
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Repeated intro
Hello everybody!
What changed
- Performance
- Gameplay
- UI and audio
- Balance
Secret Agent No. 6 changes
I hope you are doing good. Due to a lower pace in development than expected, I have decided to add an extra mission to the demo to compensate for the longer wait time. This update to 0.2.7 brings some changes, tweaks, optimization, and the third mission of the game.
Mission 2.2. Port:
The third mission has you cross a heavily guarded cargo port to infiltrate a leaving ship. It is a follow-up of the second mission, which is not playable in the demo. However, you might get a small sneak peak.
Although the mission is as good as complete, it will get its unique soundtrack later. Should you run into any problems with this mission, be sure to let me know. For now, enjoy!
Some other changes include the following:
New unique reticles per weapon type
Some extra UI animations
Some weapon and recoil tweaks
Some AI difficulty tweaks (mostly to make the starting difficulties slightly easier)
Some texture tweaks
Some graphic tweaks (which give a cleaner look, and might improve performance)
Better AI pathfinding (which should also improve performance)
Large pickup hitboxes
Some minor bug fixes
I want to thank everybody who has given feedback as it helps me out immensely. If you face any problems or have more suggestions, let me know.
Have fun!
Source
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