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Steam News23 July 20241y ago

Secret Agent No. 6 Demo - Update V.0.2.7

Hello everybody! I hope you are doing good. Due to a lower pace in development than expected, I have decided to add an extra mission to the demo to compensate for the longer wait time. This update to 0.2.

Full notes

Full Secret Agent No. 6 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everybody!

What changed

0 fixes2 additions4 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
addedI hope you are doing good. Due to a lower pace in development than expected, I have decided to add an extra mission to the demo to compensate for the longer wait time. This update to 0.2.7 brings some changes, tweaks, optimization, and the third mission of the game.
addedNew unique reticles per weapon type
changedSome extra UI animations
changedSome weapon and recoil tweaks
changedSome graphic tweaks (which give a cleaner look, and might improve performance)
changedBetter AI pathfinding (which should also improve performance)

Secret Agent No. 6 changes

addedI hope you are doing good. Due to a lower pace in development than expected, I have decided to add an extra mission to the demo to compensate for the longer wait time. This update to 0.2.7 brings some changes, tweaks, optimization, and the third mission of the game.
addedNew unique reticles per weapon type
changedSome extra UI animations
changedSome weapon and recoil tweaks
changedSome graphic tweaks (which give a cleaner look, and might improve performance)

I hope you are doing good. Due to a lower pace in development than expected, I have decided to add an extra mission to the demo to compensate for the longer wait time. This update to 0.2.7 brings some changes, tweaks, optimization, and the third mission of the game.

Mission 2.2. Port:

The third mission has you cross a heavily guarded cargo port to infiltrate a leaving ship. It is a follow-up of the second mission, which is not playable in the demo. However, you might get a small sneak peak.

Although the mission is as good as complete, it will get its unique soundtrack later. Should you run into any problems with this mission, be sure to let me know. For now, enjoy!

Some other changes include the following:

  • New unique reticles per weapon type

  • Some extra UI animations

  • Some weapon and recoil tweaks

  • Some AI difficulty tweaks (mostly to make the starting difficulties slightly easier)

  • Some texture tweaks

  • Some graphic tweaks (which give a cleaner look, and might improve performance)

  • Better AI pathfinding (which should also improve performance)

  • Large pickup hitboxes

  • Some minor bug fixes

I want to thank everybody who has given feedback as it helps me out immensely. If you face any problems or have more suggestions, let me know.

Have fun!

Source

Steam News / 23 July 2024

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