Full notes
Full Second Stellar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
New Additions
Hovering over weapons in the in-game pause menu opens a new UI that shows the weapon's description and descriptions of Primary, Special, and Burst.
Balancing
The item "Prime Cut" now has a short internal cooldown before its cooldown reduction effect applies. Other Changes
Dialogue audio settings should now update immediately instead of when audio changes tracks.
Adjusted certain dialogue and tutorial text to read better.
Dialogue starts at the top and proceeds down, instead of starting centered.
Rounded refresh rates for resolutions for easier readability.
Squished the story menu so stories are more visible.
Fixed passive items getting stuck in their "refreshed" animation.
Encouraged stale tooltips to disappear.
Hopefully resolved a bug where pausing during gameplay would not function properly.
Swapping right before a Weapon Upgrade no longer causes the UI to get stuck. (Hopefully)
Addressed some buggy client logging.
Fixed a rare error that could occur when defeating an enemy on the frame it appears.
Source
Changelog.gg summarizes and formats this update. How we read updates.
