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Steam News14 March 20263mo ago

Update: 0.9.1

Greetings, Amornians! We want to share some important news about global changes. We've decided not to rush into Early Access and instead polish the critical aspects that hurt the game experience.

Full notes

Full Sealed Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Amornians!

What changed

2 fixes2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedUnfortunately, development has been very intense, with many things added and fixed on the fly, so we don't have a detailed changelog for this version. But we'll do our best to highlight the major additions:
addedNew Location: Added Lighthouse Surroundings . Expect new quests, interesting characters, and the long-awaited fishing mechanic!
addedNew Dungeon: Added the Fierce Boar's Lair . This is the first dungeon in the game, so bugs may appear — we'll be fixing them promptly!
changedGameplay
changedItem System: Item tooltips now display random stats. Random bonuses appear on crafted items and dungeon loot. Primary stats are tied to item type: Attack appears only on weapons, Defense only on armor. Secondary stats (Luck, Agility) can roll on any item type.
fixedUnfortunately, we don't have a detailed list this time, but over the past 14 days we've fixed over 120 bugs ! Thanks to everyone who sent reports!

Sealed Gate changes

fixedUnfortunately, development has been very intense, with many things added and fixed on the fly, so we don't have a detailed changelog for this version. But we'll do our best to highlight the major additions:
addedNew Location: Added Lighthouse Surroundings . Expect new quests, interesting characters, and the long-awaited fishing mechanic!
addedNew Dungeon: Added the Fierce Boar's Lair . This is the first dungeon in the game, so bugs may appear — we'll be fixing them promptly!
changedGameplay
changedItem System: Item tooltips now display random stats. Random bonuses appear on crafted items and dungeon loot. Primary stats are tied to item type: Attack appears only on weapons, Defense only on armor. Secondary stats (Luck, Agility) can roll on any item type.

We want to share some important news about global changes. We've decided not to rush into Early Access and instead polish the critical aspects that hurt the game experience.

Main News: We're switching to a Demo version! Unlike the Playtest, we'll now be able to collect feedback about game quality directly through the Steam platform.

Unfortunately, development has been very intense, with many things added and fixed on the fly, so we don't have a detailed changelog for this version. But we'll do our best to highlight the major additions:

World & Levels

  • New LocationAdded Lighthouse Surroundings . Expect new quests, interesting characters, and the long-awaited fishing mechanic!
  • New DungeonAdded the Fierce Boar's Lair . This is the first dungeon in the game, so bugs may appear — we'll be fixing them promptly!

Gameplay

  • Item System: Item tooltips now display random stats.

    • Random bonuses appear on crafted items and dungeon loot.

    • Primary stats are tied to item type: Attack appears only on weapons, Defense only on armor.

    • Secondary stats (Luck, Agility) can roll on any item type.

Bug Fixes:

Unfortunately, we don't have a detailed list this time, but over the past 14 days we've fixed over 120 bugs! Thanks to everyone who sent reports!

Source

Steam News / 14 March 2026

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