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Steam News9 August 20261mo ago

DEVLOG #4 — Blood, the Executor, and Another Playtest in a Week

Hey everyone! Big one today — new discipline, a nasty new elite, some love for the existing disciplines, fresh map, and oh yeah — another playtest starting very soon. Let's get into it.

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Full Sealbreakers update

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Repeated intro

Hey everyone! Big one today — new discipline, a nasty new elite, some love for the existing disciplines, fresh map, and oh yeah — another playtest starting very soon. Let's get into it.

What changed

0 fixes6 additions0 changes0 removals
  • Maps
  • Events
  • Gameplay
  • Balance
addedHey everyone! Big one today — new discipline, a nasty new elite, some love for the existing disciplines, fresh map, and oh yeah — another playtest starting very soon. Let's get into it.
addedThen there's Bleed — wounded enemies start losing blood, and the more they're moved around, the worse it gets for them. We'll let you figure out exactly how to make the most of that, but let's just say keeping a bleeding enemy on the move tends to pay off. It adds a creeping layer of pressure to fights and rewards a bit of cruelty.
addedNew Elite Enemy: The Executor
addedThe Executor is our new Brute Guy cranked up — bigger threat, tougher fight, and swinging an absolutely massive executioner's axe. He hits like a truck and demands you actually respect him, which is exactly what an elite should do. If you've gotten comfortable manhandling the regular heavies... yeah, this one's going to recalibrate that confidence.
addedHere's the part we're most excited about: a new playtest kicks off in a week , and it'll run for the entire duration of the Ukrainian Games Festival .
addedSo everything above — Blood, the Executor, Burning Ground plus a new map sector — you'll be able to get your hands on all of it very soon. Whether you played before or you're jumping in fresh, this is a great moment to dive in.

Sealbreakers changes

addedHey everyone! Big one today — new discipline, a nasty new elite, some love for the existing disciplines, fresh map, and oh yeah — another playtest starting very soon. Let's get into it.
addedThen there's Bleed — wounded enemies start losing blood, and the more they're moved around, the worse it gets for them. We'll let you figure out exactly how to make the most of that, but let's just say keeping a bleeding enemy on the move tends to pay off. It adds a creeping layer of pressure to fights and rewards a bit of cruelty.
addedNew Elite Enemy: The Executor
addedThe Executor is our new Brute Guy cranked up — bigger threat, tougher fight, and swinging an absolutely massive executioner's axe. He hits like a truck and demands you actually respect him, which is exactly what an elite should do. If you've gotten comfortable manhandling the regular heavies... yeah, this one's going to recalibrate that confidence.
addedHere's the part we're most excited about: a new playtest kicks off in a week , and it'll run for the entire duration of the Ukrainian Games Festival .

Blood Discipline

Meet the newest addition to the roster. Blood is visceral, aggressive, and honestly a little gross in the best possible way.

One of its abilities is Blood Spear — you hurl it out like a harpoon, it sinks into an enemy, and yanks them straight toward you for a quick follow-up. It changes how you control space: instead of chasing enemies down, you drag them into your rhythm and punish them the moment they arrive. Feels incredibly good to pull off.

Then there's Bleed — wounded enemies start losing blood, and the more they're moved around, the worse it gets for them. We'll let you figure out exactly how to make the most of that, but let's just say keeping a bleeding enemy on the move tends to pay off. It adds a creeping layer of pressure to fights and rewards a bit of cruelty.

And Congealed Blood — blood spikes that erupt from the ground or straight out of your character's hands. Nasty, spiky, and very satisfying to catch someone on. Steam post image

New Elite Enemy: The Executor

Say hello to the guy who's going to ruin your runs for a while.

The Executor is our new Brute Guy cranked up — bigger threat, tougher fight, and swinging an absolutely massive executioner's axe. He hits like a truck and demands you actually respect him, which is exactly what an elite should do. If you've gotten comfortable manhandling the regular heavies... yeah, this one's going to recalibrate that confidence.

The Existing Disciplines Get Some Love

We didn't want the older disciplines sitting still while Blood got all the attention, so they're getting updates too.

Fire in particular picks up Burning Ground — a lingering area that slowly cooks any enemy who wanders into it. Great for zoning, great for crowd control, and it plays really nicely into Fire's whole "set everything on fire and watch it fall apart" identity. More discipline tweaks are in there too for you to discover.

A Little Bit of Story...

One more thing we've been keeping quiet about — the world of Sealbreakers has a story, and we're finally starting to let some of it out.

We won't unveil much just yet, but alongside this playtest we're going to begin shedding some light on the world, its history, and what's actually going on in this cursed place. You might even see some narrative character very soon. Consider this the first small crack in the door — there's a lot behind it, and we're excited to slowly open it up.

And You Can Play All Of It — Next Week

Here's the part we're most excited about: a new playtest kicks off in a week, and it'll run for the entire duration of the Ukrainian Games Festival.

So everything above — Blood, the Executor, Burning Ground plus a new map sector — you'll be able to get your hands on all of it very soon. Whether you played before or you're jumping in fresh, this is a great moment to dive in.

Keep an eye on our page and join our Discord so you don't miss the start. See you in the arena. 🤛

— Fire Sparrow Studio team

Source

Steam News / 9 August 2026

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