Full notes
Full Seafrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
TONS of level and balance changes!
Streamlined Death: Players will now re-spawn at their last activated teleporter instead of the Hammerhead Med Bay on death.
Rebalanced Health: you now have half hearts, allowing the player to take more damage before dying.
Redesigned Mod Chips: Mag Wall, Mag Plate and Mag Bumper abilities are no longer effects gained through Mod Chips and are now standalone abilities that are permanently unlocked once discovered!
Updated Mod Chip Screen: negative Bonuses are now called Glitches and are now appropriately color coded.
Major Modchip rebalancing.
Reworked Rocket Wrench ability: will no longer reset off enemy kills or Mag Bumpers
Window mode was added to the setting screen
New accessibility feature: No fail mode will allow players to take no damage. A great option for players who just want to grind around without having to worry about dying.
Boss balance tweaks
Sea Goblin is now much more forgiving and easier to deal with for newer players
Many performances improvements and bug fixes across the board
New songs and more music through out the game
Added new story beats
General map improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
