Full notes
Full Seafrog update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Seafrog changes
Seafrog 2.0 now available! (Now published by Grumpyface!)
We’re excited to announce that Grumpyface Studios (creators of Steven Universe: The Light Series, Teeny Titans, and Castle Doombad) has joined us as the new publisher for Seafrog! They’ve been incredibly supportive, consulting and collaborating with us throughout development, and they believe in the game as much as we do. With their help, we’re able to bring Seafrog to a wider audience and take the game to new heights. Check out our publishing announcement video, here:
[dynamiclink href="https://www.youtube.com/shorts/gVFRk1433Oc"]
And a big part of our new announcement is also: Seafrog 2.0 – the culmination of months of work, improvements, and polish, and the best the game has ever been! Here’s an overview of what’s new:
Game-wide balance and level design tuning for a smoother, more enjoyable experience
Brand new music
New story beats and dialogue moments
New Accessibility features, including No Fail Mode, letting players take no damage and enjoy skating and tricking around without fear of dying
Rebalanced Health: hearts are now divided, allowing players to take more damage before dying
Streamlined Death: players now respawn at their last activated teleporter instead of back at the main ship hub
Reworked abilities: abilities that previously required equipped Mod Chips to be active (such as Mag Wall, Mag Plate, and Mag Bumper) are now permanently unlocked once discovered
The Rocket Wrench ability no longer resets off enemy kills or Mag Bumpers
Windowed Mode added to the Settings screen
A ship-load of performance improvements and bug fixes across the board
And more!
Whether you’re a returning player or hopping in for the first time, Seafrog 2.0 is the definitive version of the game, and we’re incredibly proud of how far it’s come.
Thank you all so much for your support, feedback, and enthusiasm. Happy skating!
Source
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