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Full Seafarer: The Ship Sim update
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What changed
- Gameplay
- Security
- Events
- Store
- UI and audio
- Performance
Seafarer: The Ship Sim changes
Ahoy, Seafarers!
We’re back with our third major Early Access Update – and you can jump in right now to test it!
The Immersion Update focuses on making Seafarer feel more alive. We’ve reworked the campaign, added a new mission, introduced new inspection gameplay, and expanded how the world reacts to you at sea.
The update is now available on the public_beta branch. If everything goes well, we’re planning to release it on the default branch on April 30.
Before we get into it, here’s a quick announcement teaser:
🎬 Reworked Campaign + New Campaign Mission 3
We’ve gone back and reworked Missions 1 and 2 with new animation sequences and more story-driven moments. On top of that, Mission 3 continues the story with a new chapter.
Overall, the campaign should feel more cohesive and better paced now.
🧔 Say Hello to Teddy 2.0
Your trusted guide, Teddy, has received a complete overhaul. With a more rugged, experienced look and a new voiceover, he now fits the world better and plays a bigger role throughout the updated campaign.
🔍 New Inspection Gameplay
Inspection gameplay has been reworked to feel more interactive and alive. It is now part of the Patrol Mission for the Tug Boat and introduces different types of inspections like Security and Environment with more to come in future updates. This system will expand to other missions and vessels over time.
📻 Radio System
You can now contact the Harbour Master when entering a port to request a docking slot. If needed, you can also request towing assistance to get in or out of harbour. Event missions are now triggered via radio as well, making the world feel more connected and responsive.
📅 Daily Challenges
Daily Challenges are now available, giving you new objectives to complete each day. Better check back in regularly to take on new tasks! 🫡
🚨 Alarm Lights
When things go wrong, your ship lets you know. In shutdown or emergency states, alarm lights kick in, bathing the vessel in flashing warnings and adding tension to critical moments.
🎥 Signature Scenes
Purchasing a new vessel is now a moment to remember. Each new ship is introduced with a cinematic camera flyby, giving your fleet the spotlight it deserves.
⚙️ More to come
We’re continuing to work on core systems in the background, with more visible changes coming in the next updates.
We’ll also be sharing more about the rest of our Early Access roadmap soon.
Alongside the new content, this update includes a wide range of bug fixes, polish, and quality-of-life improvements to ensure smoother sailing.
Learn more in the patch notes below!
🎮 Try the Update early
Open Steam and go to your Library
Right-click on Seafarer: The Ship Sim
Click Properties
Select the Betas tab
Choose'public_beta'from the dropdown list
🧭 Changelog
Patch #3.0 - Version 0.3.0.1765 (Steam)
Release Notes:
Campaign Missions 1-3
Campaign Missions 1 and 2 have been reworked. Including new animation sequences and story driving characters (Teddy, Butch)
Campaign Mission 3 has been added and the story has been extended by this new chapter
Teddy 2.0
The character model of Teddy has been replaced by a more realistic model, adding authenticity to our naval setting. Also now integrated in the reworked campaign missions.
New Inspection Gameplay
Inspection Gameplay has been reworked and implemented in the Patrol Mission - currently Tug Boat only. There are now 2 different kinds of inspection: Security and Environment. These gameplays will be extended in the upcoming updates with 2 more kinds of inspection and included for all inspection missions as well as for all ships.
Radio System
you can request a docking slot at the Harbour Master when entering a harbour (Enquire mooring).
optional you can request Towing Service to get dragged to the parking slot.
Similar for leaving the harbour, you can request to get dragged out of the harbour.
Event Missions will now get triggered by the radio.
Daily Challenges
Players will now have the opportunity to complete daily challenges.
Alarm Lights
When a Boat is in shut down / emergency state - the alarm lights will switch on
Signature Scenes
When purchasing a new vessel, a camera flight will introduce the new ship to the player
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Known Issues:
Cutscenes Currently some cutscenes experience randomised effects such as:
Doubled VO
Missing VO
Wrong language VO
No VO
Badly timed cuts of the cutscenes
Wrong dialogue text
Misplaced characters or boats
We are currently investigating the problems and could identify that due to some misprioritized random voice overs of the crew ("Barks") some issues regarding VOs that where mentioned above occured.
Furthermore the timings are mismatched from scenes and VO's whenever a cutscene has been skipped.
Whenever someone interacts with the job menu a honk sound is displayed
NVIDIA GPU: If the game crashes or Windows restarts when starting, the shader data needs to be deleted. This can be done via the NVIDIA Control Panel or manually (delete data in the %localappdata%\\NVIDIA\\ folder).
Follow our social channels and join the conversation on Discord to stay up-to-date,
🌐 www.seafarergame.com 📸 Instagram 📘 Facebook 🐦 X 🎥 TikTok 💬 Discord
We’re excited to hear your feedback as we continue shaping Seafarer together.
Thank you for being part of the journey.
See you on the horizon, Your Seafarer Team 🚣
Source
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