Update log
Full Seablip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.
Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.
Seablip Feedback, Seablip Bug Report
How do I subscribe to the Unstable beta branch?
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Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you!
For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.
Patch Note:
- CosmeticNew Castle battle mode added!defend your own castle, or attack enemies
Castle crafting added! Go to the castle workbench on the home island to build yours
Pick a crewmate to follow you on your adventures!
- CosmeticEnemy rebalanceNew random layout generator! - (ship and castle)
Enemies will now lay siege against player's castle
Attackable enemy castles (currently available: Bluecoat, Redcoat, and Pirates - a total of 14 and 2 (legendary) extremely difficult for the players that want an impossible challenge)
New crafting prices for equipment to better reflect their performance
Minor price changes on certain items
A few new equipment added (mostly for the castle)
New inventory UI display now shows player item count when crafting or buying equipment
Grandpa story event (intro) is connected to player's castle
Enemy AI priority balance changes
Weekly crew payment is removed
Crew morale deterioration is lowered by 1
Enemy wizard spell cooldown increased by 5 seconds per spell
Melee attack damage increased significantly
Boarding crew does less damage than defending crew
Healing room buffed significantly (but slower healing speed)
- CosmeticNew healing equipment availablehealing all crew in battle (including boarding crew)
Most cannons do slightly more crew damage
New Castle Chest that can hold resources needed for castle building
New Equipment storage for Castle Equipment
New crew management menu to organise the castle guards. (You can revive dead crew from here)
Visible difficulty for enemies on the world map
Known issues:
Equipment crafting price does not use items from the Castle Chest yet, but the Inventory UI displays both castle chest and player inventory contents
Visual: Some frozen explosions and other sprite FX might not disappear when a castle is destroyed
Visual: Some missing art sprites on destroyed castle modules
Castle victories only give Castle Blueprints as a reward
Visual: Castle Equipment layer bug. Crew is behind the equipment when using a ladder or stairs
Visual: Castle Module with inside ladder does not mask crew yet
Source
