Seablip
Steam News 25 November 20255mo ago

Seablip Castle Update (0.8.004) UNSTABLE Released

You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience. Please remember to back up your save files before playing the Unstable version, as some bugs may…

Update log

Full Seablip update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes13 additions22 changes1 removal
  • Gameplay
  • Compatibility
addedYou can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.
changedHow do I subscribe to the Unstable beta branch?[carousel autoadvance="true"][/carousel]
addedHow do I subscribe to the Unstable beta branch?Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you!
addedHow do I subscribe to the Unstable beta branch?For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.
changedHow do I subscribe to the Unstable beta branch?Patch Note:
addedHow do I subscribe to the Unstable beta branch?New Castle battle mode added! - defend your own castle, or attack enemies

You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.

Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.

Seablip Feedback, Seablip Bug Report

How do I subscribe to the Unstable beta branch?

[carousel autoadvance="true"][/carousel]

Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you!

For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.

Patch Note:

  • CosmeticNew Castle battle mode added!defend your own castle, or attack enemies
  • Castle crafting added! Go to the castle workbench on the home island to build yours

  • Pick a crewmate to follow you on your adventures!

  • CosmeticEnemy rebalanceNew random layout generator! - (ship and castle)
  • Enemies will now lay siege against player's castle

  • Attackable enemy castles (currently available: Bluecoat, Redcoat, and Pirates - a total of 14 and 2 (legendary) extremely difficult for the players that want an impossible challenge)

  • New crafting prices for equipment to better reflect their performance

  • Minor price changes on certain items

  • A few new equipment added (mostly for the castle)

  • New inventory UI display now shows player item count when crafting or buying equipment

  • Grandpa story event (intro) is connected to player's castle

  • Enemy AI priority balance changes

  • Weekly crew payment is removed

  • Crew morale deterioration is lowered by 1

  • Enemy wizard spell cooldown increased by 5 seconds per spell

  • Melee attack damage increased significantly

  • Boarding crew does less damage than defending crew

  • Healing room buffed significantly (but slower healing speed)

  • CosmeticNew healing equipment availablehealing all crew in battle (including boarding crew)
  • Most cannons do slightly more crew damage

  • New Castle Chest that can hold resources needed for castle building

  • New Equipment storage for Castle Equipment

  • New crew management menu to organise the castle guards. (You can revive dead crew from here)

  • Visible difficulty for enemies on the world map

Known issues:

  • Equipment crafting price does not use items from the Castle Chest yet, but the Inventory UI displays both castle chest and player inventory contents

  • Visual: Some frozen explosions and other sprite FX might not disappear when a castle is destroyed

  • Visual: Some missing art sprites on destroyed castle modules

  • Castle victories only give Castle Blueprints as a reward

  • Visual: Castle Equipment layer bug. Crew is behind the equipment when using a ladder or stairs

  • Visual: Castle Module with inside ladder does not mask crew yet

Source

Steam News / 25 November 2025

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