Update log
Full Seablip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
Ahoy everyone! Thank you so much for all the incredible feedback on the new Castle Update - it makes my job 1000 times easier when you are so good at sharing bugs, explaining what you like and dislike about the game, and discussing what you wish I would add and change. I think it is time for me to make an update on Seablip’s Roadmap.
Just a quick recap first on Seablip’s milestones:
- Cosmetic17 May 2024Seablip released in Early Access
- CosmeticOctober 2024Wizard & Flag Update
- CosmeticDecember 2025Castle Update
I know some of you didn’t like the long wait between the Wizard & Flag to this Update. I understand you! In my defense: I have two kids now. Life has been hectic - luckily, they are a little older now, and I have more time (less sleep) to concentrate on new updates. I am fully dedicated to getting Seablip to 1.0!
I also know some people are asking when gamepad support will become better. Some Steam Deck players are already happy, but I know many don’t like it at all as it is now. I am sorry - I just don’t have enough arms to work on everything at once. I will continue to improve the gamepad support, but you have to understand that I will prioritize content and bug support and try to sneak in improvements whenever I have that extra energy and time. I don't have a team behind me, so I can't just delegate this task to anyone else.
The path forward
Seablip’s 1.0 release is not that far away. With the Castle Update now out, I will say the most important game mechanic I wished to develop is finished (I will still improve it).
From the feedback, I understand that many are looking forward to more quests and the story expansion. I know there are many that don't like that they miss Grandpa's funeral because it can be difficult to find it in time (this will be patched so that player get an option to "teleport" to the funeral or choose to skip it themself).
I have made some changes to the earlier Roadmap I posted and merged the last two updates into the 1.0. This helps me concentrate on making Seablip more polished and finishing loose ends.
I plan to focus more on story and quests for the 1.0. I want the story to be connected to the game's core mechanics, and since I still have a few plans left, you will need to wait some more for this content.
That means there is only one last Major Update before the 1.0 release! The next Major update includes Captain Battle, more fishing (the missing content for the guy that sells fish equipment), and maybe «land battle» against pirates. I say maybe, because I really only want to add it if it feels fun, but I don't want to get stuck too long testing different systems, as I did with the Castle Update. In the worst-case scenario, I have to focus on this after 1.0 if I see it takes too long to find the right way to do it.
The 1.0 release. This will finish the Main Story (with a boss fight or two) and expand with lots of new quests. This update will probably change the world map significantly (giving both new and experienced players lots of new things to explore), and I will focus on adding more trade routes and life to
Source
