Update log
Full Seablip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Maps
NEW
Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty Feedback
Changes
Repairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).
- Enemy skill point balance changereduced skill points
Enemy Crew Level reduced slightly for ship/castle battle
Crew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)
Crew attack speed is removed, and is currently equal for everyone
Double Barrel Cannon reload speed increased (fixed from version 0.8.025)
Potion Lover skill has changed. This skill now revives the crew with half health if the crew dies because of crew damage.
Skeletons start with half health on revival
Double Barrel Cannon has a longer repair time if broken.
Bug fix
Finding a treasure without a crew following you could try to create a crew reaction, leading to a glitch (fixed from version 0.8.025)
The player could not level skill points above 10 (forgot to remove the old "cap") (fixed from version 0.8.025)
Bomber Parrots could drop bombs on destroyed (removed) castle modules.
- CosmeticVisual: The spell: Curse Damage showed x2changed to +1 (since this spell gives +1 damage)
Visual: Obsidian stone had a shiny iron animation.
Enemies could have multiple demonic altars for resurrection; this is now limited to 1.
Visual: Double Barrel Cannon had a sprite mask issue
Known Issues (some of them)
Confusion Cannon and Magnet can sometimes bug the crew
Sometimes, when you have destroyed a castle (no more castle parts left), there is no victory option (you have to win by enemy crew damage). Seems to only happen with pirates(?) (Will add a fix soon, trying to find the source)
Moving back and forth could potentially lead to a better attack speed for the crew (will add a cooldown).
Changing the ship while in the map challenge will not update ship's health correctly.
Visual: Castle victory menu shows the wrong crew leveled up
Source
